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The debut episode of Dispatch succinctly illustrates the gameโs brilliance in its very first scene. It begins with a therapy session before twisting the framing through both comedy and action, all while asking bigger questions that are undoubtedly going to bubble up later. It offers so much in this three-minute intro โ an interrogation scene with a goofy hook, a few incredible jokes, a glimpse into protagonist Mecha Manโs psyche, and a tease at a greater villain โ and itโs impressive not only from a scriptwriting perspective, but also in how it sets up such a high standard from the start.
Rating: 4.5/5
| Pros | Cons |
|---|---|
| Whip-smart writing filled with clever jokes | Some quick time events are hard to read |
| Fluid animation and a vivid art style make every scene sing | |
| Dispatching heroes is surprisingly deep and easy to understand | |
| Sublime pacing that moves scenes along quickly | |
| Expertly sets up near-term and long-term conflicts with well-orchestrated cliffhangers |
Dispatch Is Funny Like Few Other Video Games

The quality of each one of those aspects (and more) carries into later scenes, too. Dispatchโs comedic timing is impeccable and brought to life through its wit and animation. Its many types of jokes โ from the expertly delivered retorts to the more physically oriented bits โ are genuinely clever and feel like they were shaped into the funniest version possible through careful rewrites. There are no first draft jokes in sight, and it is simply funny in a way many video games aren’t.
It’s also animated in a way most other video games can’t even dream of. Like most acclaimed animated TV shows, scenes aren’t littered with repeating animations and donโt vary in detail from one moment to the next. It’s not common for games to always showcase their most intricate levels of animation like this. The Like a Dragon games or Ghost of Yotei, for example, can have exquisitely expressive cutscenes in one minute and relatively lower quality ones just a few minutes later.
It’s an understandable byproduct of scope since it isn’t feasible for a massive RPG to always have the most cutting-edge animations during every sequence. But it makes more sense for a game with a significantly smaller scope that is mostly cutscenes. It’s a smarter choice and it pays off in dividends. Dispatchโs saturated, comic book-esque art style is already beautiful to look at, so it’s excellent that its animations (and thoughtful cinematic framing) can match that quality.
Dispatch Nails Its Characters Intros

Pretty art and remarkable animation can only take a game so far, but Dispatch is packed with enough substance to make it more than a visual treat. It centers around Robert Robertson โ an alliterative name its characters are quick to poke fun at โ as he reckons with his inability to fulfill his duties as Mecha Man, a persona most comparable to Marvelโs Iron Man. The familial legacy of the moniker and associated feelings of inadequacy give this tale a necessary and personal heart, a gold mine that will ideally be delved into in later chapters. These more intimate internal struggles are woven into a broader quilt about a larger threat looming in the background.









