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The charm it does have is relegated to its presentation. The surprisingly expressive titular octopus squashes and stretches to comical effect โ even his basic movement animation is full of small bounces and flourishes โ and Darwinโs Paradoxโs few cutscenes contain a level of personality not too far off from the average Pixar short, despite being bereft of the deeper meaning or emotional core that usually powers those brisk films. Watching Darwinโs eyes balloon at the sight of danger or seeing him interact with his winged rival is always cute because of the liveliness baked into all of its animations.
Its lack of dialogue also allows the soundtrack to stick out, as it punctuates the action and quieter moments with its loud trumpets and sneaky basslines, respectively, while also weaving in some slick theremin notes that highlight the game’s obsession with aliens. When combined with the colorful art direction, it’s clear that these various elements work together harmoniously to create one cohesive audiovisual package.
Rating: 2.5/5
| Pros | Cons |
|---|---|
| Cute animation, visual style, and music | Its mediocre puzzles don’t require much thought |
| The sticky controls and small level design quirks make getting around a pain | |
| Undeserved cliffhanger ending |
Darwin’s Paradox Often Trips Over Itself

Nothing else in the game comes together as smoothly. Darwinโs Paradox is a puzzle platformer, but neither of those two halves provide enough mental stimulation or rewarding skill checks. The suction cup appendages of the soft-bodied hero mean platforming can be a little sticky, so jumping around is much more of a means to an end rather than something satisfying in and of itself.
This lack of responsiveness can inhibit the puzzles, too, since many require some amount of dexterity to conquer and the ineptness of its protagonist make many sections arbitrarily more difficult. Other than just being generally sluggish, the googly-eyed mollusk will sometimes stick to unwanted surfaces, a level of stubbornness that often leads to being quickly turned into a thick blue and yellow paste. The mechanized diving suit utilized heavily in one late stage almost seems like a parody of these unideal controls since it adds a ludicrous amount of momentum to movement and is an absolute nightmare to control. Itโs telling that this segmentโs big puzzle revolves around simply moving across busy subway tracks and yet it still manages to become one of the worst stretches in the entire game.









