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“This absolutely isn’t a reflection of our team’s work, performance, or the quality of the project itself. We hit every milestone on time, every time, consistently received high praise, and easily passed all our internal gates. We are incredibly proud of the work being done, and of the talented team behind it. The best we’ve worked with,” wrote Brenda Romero. “We’re currently evaluating next steps and working quickly to support our team.”

While Brenda Romero avoided specifically citing the name of the publisher, not every employee at the studio did the same. In a post on X/Twitter quoting her, hard surface artist Christoph Redl noted that he lost his job at Romero Games “due to the recent Xbox layoffs.” According to a report from IGN, several other staff members at Romero Games have taken to LinkedIn, where they’ve noted that the whole studio is being let go as a result of the project’s cancellation.
This week, Xbox announced layoffs across several development teams, with a number of games being cancelled as a direct result, including Perfect Dark, Everwild, and a new MMO from the developers of The Elder Scrolls Online. While rumors about the impending layoffs had been circulating for days prior, the sheer size and scope still came as a surprise to those in the video game industry. Today’s news shows that this is not just having an impact on teams owned by Xbox Game Studios, but also to games that the company was planning to publish.








