Videos by ComicBook.com
Ghostbusters is the Most Hated NES Game

Despite being released for the Atari and Commodore 64 before coming to America via the NES, Ghostbusters still performed spectacularly badly in the United States markets. There are a few reasons for this, but the biggest drawback of the NES version of the game is how horribly it was optimized. Long load times, laggy gameplay, and even a suboptimal translation contributed to many American players’ disappointment in the adaptation.
Suboptimal, in regard to the translation, is perhaps even being generous. The most obvious example of this is the game’s ending screen, which appears after the player defeats the final boss:

No, this isn’t a joke; this is the reward players receive after hours of dealing with Ghostbusters‘ difficult controls, annoying driving sequences, and tedious repetition. It belies a seeming lack of care about the game’s English version, which is disappointing to see, and when combined with the game’s clunky and overly difficult gameplay, players had no patience for it.
Additionally, Ghostbusters was competing with games like Super Mario Bros 2, Mega Man, and more, so fans had high expectations for games when it was released. On top of competing gameplay-wise, Ghostbusters was compared to these games in other avenues. The soundtrack, in particular, was a complaint by many, and for good reason. Rather than having distinct tracks for each location, the game was scored by an 8-bit rendition of the Ghostbusters theme on loop. That’s right, in the same year that gave players the iconic Super Mario Bros 2 theme, Ghostbusters fans also had to listen to the same song on loop for the entirety of their Ghostbusters playthrough.
Did Ghostbusters Deserve the Hate?

The unfortunate truth is that there were many parts of Ghostbusters that just fell short, particularly when compared to the other NES games released in the same year. It’s hated for good reason—outside of other games released in the year just being better, Ghostbusters wasn’t even really supposed to be Ghostbusters. The whole driving portion of the game was originally going to be another game entirely, Car Wars, that Activision was working on at the time.









