Videos by ComicBook.com
The Midnight Walk was met with acclaim upon its release in May, with fans and critics praising its emotionally raw storytelling and incredible craftsmanship, thanks to its claymation-focused gameplay design. With the game featuring over 700 assets made out of natural materials like clay, MoodHood has crafted something almost entirely with 3D scanning, which isn’t often seen in the gaming industry. That commitment was noted by many players and critics, with ComicBook’s review stating, “MoodHood brought the best out of claymation and knows how to handcraft something unique and heartfelt in immersive horror games.”

As more and more video games have been making their way to Hollywood, including the likes of Clair Obscur: Expedition 33, The Legend of Zelda, and Phasmaphobia, no company has been entrusted more with these projects than Story Kitchen. With several adaptations in the works, the most recent being Jon M. Chu and Sydney Sweeney’s Split Fiction, the production company noted their optimism for The Midnight Walk in an official press release, with Johnson and Goldberg saying: “Its world is hauntingly beautiful, its story emotionally raw, and its craftsmanship absolutely next-level. We’re thrilled to help bring MoonHood’s vision to an even broader audience.”
The Midnight Walk follows The Burnt One, who befriends Potboy, a lost lantern searching for his chance to bring back the light in a world filled with darkness. The journey of traveling down the Midnight Walk is one met with twists and turns around every corner, with many faces and enemies along the way. Crafting an experience like this took several years to craft, but the team at MoodHood Studios took the risk and earned the reward. Creators Klaus Lyngeled and Olov Redmalm addressed their next step for The Midnight Walk’s journey by stating:








