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With all of that said, Insider Gaming was revisiting an interview with Star Wars Jedi: Survivor director Stig Asmussen from March 1st and made note of what Asmussen had said about the game’s month long delay. According to Asmussen, the team decided they would need another six weeks to finish the game in a satisfactory way. He also noted that EA was open to a longer delay (though didn’t note by how long), but Asmussen believed the team could knock it out in the six weeks they had decided on.
Perhaps this was something Asmussen really believed in and maybe the team even felt confident when the game was about to be released, as sometimes studios simply don’t know how a game will perform until it is available on all of the different set-ups with countless configurations. However, fans are certainly a bit frustrated and wish Respawn would’ve spent a bit more time polishing the game ahead of its official release. Most people seem content with the gameplay and story, but these bugs have caused a lot of anger among the fans.
What do you think of the way Star Wars Jedi: Survivor has released? Let me know in the comments or hit me up on Twitter @Cade_Onder.








