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With Kojima being the mastermind behind Silent Hills, it’s not exactly surprising that the game was canceled in the aftermath of his departure from Konami. While having PT being made available to play would be huge since it’s now delisted, it would be even better to have Silent Hills revived. Of course, there would need to be some changes made with Kojima no longer being involved.
Konami Needs to Still Make Silent Hills

Since it’s part of the Silent Hill franchise, Konami owns Silent Hills, whether or not the game was crafted by developers no longer with the publisher. With that in mind, it’s not impossible for the company to start the project again, possibly under a different name to separate it further from Kojima. The only issue would be any agreements made about the game and the ideas that were planned for it that might’ve been made between Kojima and Konami that aren’t public knowledge.
Bloober Team has already proven that its developers are capable of tackling the eerie world of Silent Hill with their remake of Silent Hill 2. Silent Hill f also looks promising with the team designing it having its own unique horror and mystery style. Both of these teams would be more than capable of turning Silent Hills into their own creation using the basis of PT as a foundation.
Judging by PT’s gameplay style and heavy emphasis on puzzlesโmany of which included difficult-to-find solutions that you don’t usually seeโit seems like Bloober Team would be a better fit to take on the monumental task of reviving a game that so many players hoped to see reach its release date. This is primarily because the remake of Silent Hill 2 is rather focused on puzzles as well.
So far, it seems like Silent Hill f is going to be more action-oriented compared to a game like SH2, which is why the development team working on it might not be the right fit to bring Silent Hills back to life. From what was shown in PT, you reach the end of the experience with the feeling that Silent Hills wouldn’t have much combat. Of course, that doesn’t have to be the case. PT was a small sample of what was to come, so it’s possible that the end product could’ve had a fair amount of combat, and that it was simply not important for the experience Kojima wanted to give players in PT.








