Videos by ComicBook.com
Released on June 14th, Shadowverse: Worldโs Beyond managed to achieve a previous peak of 109,246 players on Steam. As of this writing, the game has now shattered this benchmark in the wake of Infinity Evolved going live, with over 120,000 concurrent players on Steam. Typically, games tend to reach their highest point before settling into a more stable player base when they are released. It is only rarely that subsequent content updates can draw enough players to rival that initial spike in enthusiasm.
The Infinity Evolved hype seems enough at the moment to overcome the lingering negative perceptions this new game has had since its release. Shadowverse fans review-bombed Shadowverse: Worldโs Beyond when it was released, frustrated because it effectively replaced another version of the Shadowverse TCG on Steam. Not only were fans unhappy about having to restart their collections, but frustrated players also found the economy to be worse for low-spending players in this new version.
Released by the same developer, Cygames, in 2016, Shadowverse CCG currently has a โMostly Positiveโ rating on Steam. Recent reviews for this 2016 version reflect fansโ split perception on the direction Cygames is taking the economy for Shadowverse TCG.
โHuge fan of the game, mostly played on mobile so no hours here. Came to comment because the 2nd generation of this game – Shadowverse Worlds Beyond – has a horrible economy, much worse than this game,โ wrote Steam user ffeeii963 in a review of Shadowverse CCG. โHowever, since support for this game has ended there really isn’t much of an incentive to play here so I’m forced to play in that h-llhole where games are flooded with Artifact Portal: the only viable f2p deck. pls fix the economy.โ








