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Tomb Raider: Legacy of Atlantisโ developers at Crystal Dynamics revealed that the gameโs difficulty was evolving from the original to reflect โmodern players’ tastes.โ The original game was always challenging, requiring players to take a trial-and-error approach as they progressed through various levels. These typically included insta-kill traps featuring giant boulders or spikes, forcing the player to take a new approach. This is a core element of Tomb Raider, but according to the devs at Crystal Dynamics, theyโre taking a less lethal approach to the gameโs exploration mechanics.
Tomb Raider: Legacy of Atlantis Might Have Its Difficulty Toned Down

Scott Amos, the head of studio at Crystal Dynamics, and Will Kerslake, game director at Crystal Dynamics, sat down for an interview with Video Games Chronicle to discuss the forthcoming remake. Amos described Legacy of Atlantis as a โlove letter by fans, all of us, for fans,โ so itโs certainly in good hands. The whole game is being rebuilt from scratch via Unreal Engine 5, so theyโre looking at it as less of a remake and more of a โreimagining.โ Theyโve kept all of the original elements that make the game Tomb Raider, but they pushed โit through a modern-day gamerโs lens,โ and significantly improved every graphical element.
Kerslake had the following to say regarding the difficulty adjustment: โPart of reimagining a game is adjusting that game, evolving for modern player tastes. But it is core to the Tomb Raider experience that there are puzzles, combat, traversal, and death-defying action. If you look at the trailer that we had for Legacy of Atlantis, youโll see big rolling balls, and the things that you expect in a Tomb Raider game are going to be there.โ While he doesnโt outright say that the difficulty will be reduced, thatโs the implication in reference to โevolving for modern player tastes.โ








