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Gone was the 2D top-down style. Gone were the linear storytelling and gameplay. There was nothing off limits. If you wanted to head straight for the final boss, you theoretically could. Never before had a Zelda game been like that, and the team then doubled down with Tears of the Kingdom six years later.
While they were met with near-universal praise, not everyone loved BotW and TotK. Some hope for a day when games similar to The Wind Waker or A Link to the Past are relevant again. But for the next era of Zelda, Nintendo shouldn’t revert back to the old ways and instead needs to keep the world wide open.
Whatever Is Next For Zelda Must Be Open World
There’s no telling where The Legend of Zelda is going next, but we are fairly certain that the Tears of the Kingdom version of Hyrule is being retired. Whatever’s next will be brand-new. It also needs to be open-world.

Pivoting to the open world was the perfect move for this franchise. It opened the games up to a much bigger audience, allowing exploration, creativity, and fun that had previously been hard to find in this series, as great as it was.
Calls to return to the olden days mount, though. But given how brilliant and successful the current formula has been, it’s imperative to stick with it. Games need to evolve and move forward, not go backward.
Open-world, nonlinear games tend to do pretty well in today’s landscape. They’re a dime a dozen, but the good ones really stand out. They’re typically more popular and pretty well-liked, so there’s a built-in player base already.









