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Back in 2010, when Halo: Reach was released, it introduced sprint to the series. Before this, Halo: Combat Evolved, Halo 2, Halo 3, and Halo 3: ODST did not have sprint, and many Halo fans preferred this. Ever since the mechanic was introduced to the series, it has been controversial. So, fans, especially those who came to the series later, obviously prefer the mechanic, but many old heads prefer the Halo games of yesteryear, and also, as a result, prefer no sprint. You would expect a remake of Halo: Combat Evolved to not have sprint, but according to a well-known Halo insider, Rebs Gaming, sprint is being added for the remake.
A Mistake in the Making
The Halo franchise isn’t in a great place right now. Ever since the series shifted hands from Bungie to 343 Industries/Halo Studios, this has been the case. Because of this, it would make sense that Xbox would want to shift focus to the series’ past. Everyone agrees the Halo games of old are great, so remaking them is an easy call and a risk-free investment in an industry where the cost of development has made games more and more risky endeavors.
The market has also been pretty clear that it prefers faithful remakes more than remakes that attempt to modernize the game in question. Why would you add sprint to Halo: Combat Evolved? To modernize the experience of playing it and bring it in line with modern Halo games. But if you want to make a classic Halo game with a modern revamp, then make a new classic-style Halo game with modern features and mechanics. If you’re going to remake one of the best and most influential shooters of all time, then create a faithful remake. Trying to split the difference is an easy way to ensure nobody is particularly satisfied.








