Videos by ComicBook.com
Fans are already decrying this desert area for its perceived low graphical quality and emptiness. In contrast, others argue that we haven’t seen enough of this apparently overworld and how it functions in the final game to make any snap conclusions. Regardless, there’s been an increase in hand-wringing online for Beyond as we get closer to release.
Watching the brief footage of Samus zooming through that desert and ultimately dismounting her bike to enter a more traditional Metroid Prime-y corridor brought me unfortunate flashbacks to a certain 2019 game. Hopefully, developer Retro Studios handles Prime 4 a lot better than what I’m thinking about.
Gears 5 Used Empty, Open Overworlds To Connect Missions

Remember Gears 5? Not too many people do, even though the game was totally fine. But what really grinded my gears (of war) was the inclusion of large hub worlds in the single-player campaign, specifically the frigid tundra of Kadar Valley and the red sand-filled dunes of Vasgar.
Playing as Kait Diaz and Del Walker, the player (or players in co-op) would explore these overworlds with a sail-powered skiff, traveling to different spots to find collectibles, embark on side quests, and initiate story missions, which played like traditional, linear Gears of War campaign missions.









