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Here are ten facts about Solid Snake that most fans never knew.
1) Kojima’s Surprising Sources of Inspiration

At this point, most MGS veterans know that Snake was based on a rough combination of Snake Plissken from Escape From New York and James Bond. However, the inspiration behind his character model is a little more surprising. Designer Yoji Shinkawa based Snake’s body on Jean-Claude Van Damme, but his facial structure takes cues from Christopher Walken. That might seem strange nowadays, but Walken’s early career saw him appear in classic war movies like The Deer Hunter and The Dogs of War.
2) Snake’s First Name Doesn’t Come From His Voice Actor

Snake’s first name is David, that’s a fact most MGS fans know by this point. However, some of those fans think his first name comes from his English voice actor, David Hayter. Instead, Kojima picked the name from 2001: A Space Odyssey, which is why Otacon’s real name is Hal. It’s also a shoutout to another Kojima game, Policenauts, which had a character named Dave.
3) Metal Gear Solid 4 Wasn’t Snake’s First Return to Shadow Moses

Metal Gear Solid 4′s return to Shadow Moses was a stunning moment for long-time fans. However, it probably isn’t the first time Snake went back to the iconic site. In MGS 2, you can find documents about a book called In the Darkness of Shadow Moses: The Unofficial Truth. The book details a journalist traveling to Shadow Moses, being captured, and then rescued by an invisible man. It’s not confirmed that’s Snake, but it would make sense.
4) Snake’s Constantly Changing Height

This one is probably an oversight from the developers, but it is a little strange that Snake’s height changes at least four times in official sources. In the Metal Gear Solid 2 manual, his height is listed as 5’10”, but it jumps to six feet even five years later. Snake gains another half inch in 2009 before dropping back down to 5’11” by Metal Gear Solid 4, though that could be related to him becoming Old Snake.














