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Sadly, Metal Gear Solid Delta isnโt as good as I had hoped it would be as a remake. At its core, this is still the Snake Eater experience from the past and is greatly replicated on modern platforms. In fact, itโs certainly the best version of the game to now play and is one that Iโll likely revisit in the years to come. Despite this, I canโt help but feel like MGS Delta could have been so much more than it is.
Konami Doesn’t Go Far Enough in the Metal Gear Solid 3 Remake’s Gameplay
Generally speaking, Metal Gear Solid Delta: Snake Eater remains the same as its predecessor in terms of gameplay. The largest change on this front is the introduction of a new camera dubbed the โNew Style.โ This shifts the perspective to sit behind Snake more directly. Those who prefer the traditional, isometric type of camera that was seen in the original MGS3 still have this option available as well, with Konami bringing it back as a โLegacyโ option.
This โNew Styleโ isnโt necessarily a drawback, but it also doesnโt feel as โnewโ as Konami is suggesting it is. While this perspective might have never before been seen in MGS3, itโs not really new to Metal Gear as a whole, as itโs essentially the same viewpoint from games like Metal Gear Solid 4 and Metal Gear Solid 5. This isnโt inherently a negative, but it does make some of the more drastic stylistic changes that Konami made with its Silent Hill 2 remake stand out that much more.
Personally, I would have preferred a camera that locks in a bit more closely to Snake and plays more like a traditional third-person shooter. This would have given Delta a vibe and perspective all its own and is something that I think could have worked quite well with the experience.ย It also could have begun the process of Metal Gear as a franchise moving on from what we’ve already seen in the past, which is something that Konami has been hesitant to do since Hideo Kojima left the company.
Even with this being said, Metal Gear Solid Delta still feels great to play. Sleuthing past enemies, swapping camouflage to more closely blend in with the environment, and capturing animals to snack on is still a fun gameplay loop that doesnโt get stale. Delta definitely plays and controls like a PS2 game, but it also doesnโt feel as dated as other games that launched near it in the early 2000s, which speaks to how great the core game still is.
Snake Eater’s Outdated Audio is Disappointing

One aspect of Metal Gear Solid Delta that I thought would be a positive coming into the experience was the decision to use the same voice acting audio from the original. Snake Eater has an iconic cast that stars the likes of David Hayter (Snake), Jodi Benson (EVA), and Lori Alan (The Boss). The performances from these cast members (and many others) arenโt just some of the best in the Metal Gear Solid franchise; theyโre among the best that have ever been seen in gaming. As such, featuring this voicework in the remake felt like a borderline requirement.
Instead, after having played Metal Gear Solid Delta, Iโve come out the other side feeling differently. The reason for this primarily stems from the fact that you can tell that the audio being used in the game is dated. Even though it has surely been remastered to some degree, the voice acting audio is noticeably lo-fi and stands out greatly when compared to other audio found in Delta. This leads to cutscenes, which are a pretty major part of Snake Eater, feeling very off at times.
While the graphics and character models all look better than the original, the audio hasnโt matched these upgrades in the same way, which makes Delta feel like not a true remake. Although it would have been divisive, it might have been a better move to re-record the voicework completely, whether it be with a new cast or those from the original.ย










