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In a series of posts on X/Twitter, Mario & Sonic series producer Lee Cocker revealed that the developers had a vision to bring in some of the biggest names in gaming and even anime. The move would have seen the company partnering with developers like Capcom, Bandai Namco, Konami, and more to fill out the overall roster. The idea unfortunately fell through, as deals could not be struck with different companies. At that point, the decision was made to stick with the familiar Mario and Sonic characters that had appeared in so many other entries. Cocker revealed some of the franchises that Sega pursued, and it sounds pretty ambitious!

“Pokemon, Street Fighter, Mega Man, Dragonball, Metal Gear Solid, Sonic Family, Mario Family, Zelda some Sony and Microsoft properties / characters. It was a very big idea that didnโt happen. Certain characters could only be used for certain events,” Cocker wrote in a post on X/Twitter.
It’s interesting to think about what might have been! At the very least, bringing in so many other major video game characters might have led to interest among those that had skipped out on past Mario & Sonic games. Who wouldn’t want to see Link and Ponyta competing in the equestrian event, or Solid Snake going up against Mega Man in shooting? Unfortunately, it’s not hard to imagine the big hurdles the developers would have had to clear (pun intended) to make it happen. The fact that Mario & Sonic at the Olympic Games Tokyo 2020 was exclusive to Nintendo platforms also likely made it difficult to get other companies on board, most notably Sony and Microsoft.








