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For those unfamiliar, Kirby Air Riders is a sequel to a game originally released on Nintendo GameCube back in 2003. Like the original, Kirby Air Riders features a simplified control scheme that sets it apart from other racers. Rather than pressing a single button and pushing on the control stick the whole time, the vehicles move forward on their own. Button prompts are instead used for boosting, drifting, and using special attacks, while the player turns and executes a Quick Spin attack using the stick. As someone who skipped the original Kirby Air Ride, I’ll admit that the control scheme takes some getting used to. The reality is, most racing games have a pretty standard scheme, and after playing a lot of Mario Kart World, it requires a slight brain rewiring to make the switch.
Getting Players Acclimated

The controls might be a little hard to adjust to, but thankfully, Kirby Air Riders offers some neat features to help players out. For example, before competing in a race, Nintendo had us try out some of the in-game lessons. As the name suggests, these lessons give players a chance to focus solely on specific moves, like the boost or Quick Spin. The lessons don’t stop there, though. In the heat of a race, I forgot which control stick allowed the player to use the Quick Spin. After incorrectly trying to pull off the move with the right stick multiple times during the heat of a race, the game actually gave me an unobtrusive notification correcting me, which was a helpful touch.
The controls aren’t the only way that Kirby Air Riders feels a lot different from Nintendo’s other big racing game. With Mario Kart, fans tend to decide on a favorite racer and settle in quickly, since most characters fall under different categories. However, the cast of Kirby Air Riders have different skills, making it more enjoyable to test out each one and swap during different situations. For example, one of my early favorites is Knuckle Joe, who can deliver a volley of punches at opposing players, calling back to the character’s abilities in the main Kirby series. While this is certainly helpful in the actual Air Ride mode, it becomes an even bigger deal once players check out the revisited City Trial.
City Trial: The Game’s Big Draw?

During the preview, Nintendo allowed us to check out two of the Air Ride courses in the game. Both seemed to take nice advantage of the Switch 2 hardware. Everything ran smoothly during the preview, and there were some impressive water effects showcased in one particular course. The developers have really captured that classic Kirby feel, with bright colors and vibrant locations. At this time, it’s hard to say just how deep the game might be from a single-player perspective, but it’s hard to imagine fans of the original being disappointed with what’s been shown so far. While the races are positioned as the main draw for Kirby Air Riders, City Trial feels like the mode that’s going to appeal most to fans of the original game and newcomers alike.









