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On November 13, 2025, industry insider Reece “Kiwi Talkz” Reilly posted on X that people have no idea what they’re in for when GTA VI finally arrives next year. According to his information, the game is incredibly ambitious for Rockstar. He added that it’s unlike anything that any other developer has been able to do now, or for the next 15-20 years. That’s certainly a bold claim, but seeing as the game has been in development for longer than some players have been alive, it makes sense that the devs are pouring everything they have into it.
GTA VI isn’t just a Polished GTA V: It’s so Much More

Kiwi Talkz had some more information to spill, specifically regarding why Rockstar doesn’t drop its games on PC on day one. The reason is optimization, as the developer lacks the bandwidth to test the multitude of PC configurations while also testing and preparing for consoles. GTA VI is going to be a game with massive scale, and he pointed out that Nintendo needed one year to optimize The Legend of Zelda: Tears of the Kingdom for a single console. Because GTA VI is significantly larger and requires optimization for the PS5, PS5 Pro, and Xbox Series X|S, diving into PC optimization is a non-starter.
Rockstar understands the landscape of its release potential and wants to avoid the release-day trap that’s struck Bethesda’s games so often. The company would rather release a perfect game later for platforms like Steam than drop it when it’s not ready. In the meantime, it appears that Rockstar is focusing all its efforts on optimization for the current generation of consoles, while keeping PCs on the back burner. Rockstar did the same thing with Red Dead Redemption 2, another massive open-world game that was ahead of its time, which didn’t receive a PC release right away.








