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Alongside significant balance changes for weapons and mechanical changes for some items, the update provides numerous fixes to outstanding problems that have long plagued the title, problems that many players in the game’s community have been musing about. Hopefully, this means that Helldivers 2 will run more smoothly for all general players.
Interestingly enough, it isn’t just the Helldivers receiving changes in this update. The Automatron faction has received some new units to engage on the battlefield. War Striders are new Automatron robotic mechs akin to the Patriot Exosuit, and they appear to have several variants, meaning there’s a new threat to pay attention to on the Automatron front. These units have not been included in the update’s patch notes, which is typical of Arrowhead Studios. The shock factor is strong with this one.
Patch Notes for Helldivers 2 July 15 Patch 01.003.200

The following notes are from Helldivers 2 Patch 01.003.200. Arrowhead has published the full patch details on the gameโs official Steam page, along with a video breakdown highlighting some of the key changes.
Balance
Helldiver
- Reduced the time it takes for the Helldiver to regain control after ragdolling from 0.8 to 0.5 sec
- Increased chest injury bleed damage from 1 to 10. Chest injuries now cause more noticeable damage, as the previous value of 1 was so low it appeared to have no effect
CQC-1 One True Flag
- Thanks to some groundbreaking military research into pointier flag tips, the flag can now be proudly planted directly into enemiesโdead or aliveโensuring the eternal colors of Super Earth are never tainted, only quenched by the blood of its foes. Absolute Democracy
Primary weapons
AR-32 Pacifier
- Stun duration increased from 1.5 to 3 sec
- Starting magazines increased from 5 to 6
- Max amount of magazines increased from 7 to 8
- Slight increase in stun value applied to enemies
SMG-72 Pummeler
- Stun duration increased from 1.5 to 3 sec
- Slight increase in stun value applied to enemies
ARC-12 Blitzer
- Slight increase in stun value applied to enemies
R-2124 Constitution
- Bayonet stagger strength increased from 20 to 25
R-2 Amendment
- Bayonet stagger strength increased from 20 to 25
Sidearms
P-92 Warrant
- Now also locks-on to Large sized enemies
Throwables
G-109 Urchin
- Stagger strength increased from 0 to 50
- It now staggers and affects Large sized enemies
G-10 Incendiary
- The amount of fuel has been increased in the grenade, resulting in longer-lasting fire duration
G-13 Incendiary impact
- The amount of fuel has been increased in the grenade, resulting in a longer-lasting fire duration








