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In a new conversation with Automaton, Ghost of Yotei director Nate Fox spoke about the lack of variety that was found in Ghost of Tsushima’s open world. While Tsushima featured a gorgeous world that was fun to explore, a lot of players found that the tasks littered around to engage with became quite trivial and repetitive. Objectives that included a bamboo chopping mini-game, animal sanctuaries to discover, and hot springs where Jin Sakai could relax were plentiful in Tsushima to the point that they became pretty mundane to engage with.
With Ghost of Yotei, Fox says that Sucker Punch is trying to lean more into exploration and less into filling its world with activities that will grow tiresome. Fox explained that Sucker Punch is aiming to do this by rewarding players with different outcomes if they choose to go off the beaten path in Ghost of Yotei. Little was said about what exactly will happen in these outcomes, but Fox’s response on the topic shows that Sucker Punch knows about the criticism that many levied at Tsushima in the past.
“Ghost of Yotei improves [the mini-game] segments in a sense that we wonโt be making players go through the same thing all over again whenever their curiosity leads them to encountering new secrets during exploration,” Fox said. “Weโve prepared different kinds of outcomes that could go beyond the playerโs expectations. We believe that the beauty of open-world games is in the exploration, so we were determined to offer players a diverse experience.โ








