Videos by ComicBook.com
Willits also sat down with Fortune to discuss his departure from id Software and joining the Saber team. “Being with a studio for 24 years, it’s really hard to leave,” Willits said. “It’s almost like a marriage, for lack of a better descriptionโฆ. [But] I saw how Saber, as a team, was starting to grow and expand and pick up teams and studios. It was a good time to move over.”
He went on to say, “The agility of small teams and the opportunity to get stuff done quickly can’t be overstated. I’m not saying anything bad about BethesdaโI love themโbut smaller teams are exciting and fun. When someone has a good idea, we jump on it. If it doesn’t work out, we change it quick.”
I am excited to announce that on August 1st I became the Chief Creative Officer of Saber Interactive. I will be leading the creative vision of our five studios around the world. pic.twitter.com/rsJ1OsgHkX
โ Tim Willits (@TimWillits) August 12, 2019
During the interview, Willits also mentioned how his extensive work on first person shooters should serve him well in his new position at Saber. “In a Quake or Doom game, everything has to be perfectโevery microsecond,” he said. “The games I’ve made in the past, they’re not the easiest games to play, but I’ve learned a lot on how to bring people in. And I do think there’s a lot of crossover. Even in World War Z, a lot of the mechanics are similar, but I do really believe I can bring some of that intensity and action into new genres.”
What do you think about all of this? Are you excited to see what the former id boss brings to the Saber team? Sound off in the comment section below, or feel free to hit me up over on Twitter @anarkE7!
[H/t PC Gamer]








