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“This was simply the norm at the time,” Maehiro told the PlayStation Blog. “We didnโt have the kinds of effective resource management tools available today, and we developed games by essentially overwriting the previous code each time we fixed a bug or added a new language.”

Maehiro went on to say that the team could have used an emulator for the classic mode that appears in Final Fantasy Tactics: The Ivalice Chronicles. While some fans might have appreciated such an inclusion, this would have prevented the development team from making what Maehiro calls “granular refinements.” As such, the decision was made to simply rebuild the game over again, while working to remain as faithful as possible to the original vision of the game. It remains to be seen whether the publisher will be able to accomplish that goal, but hopefully Square Enix can live up to the proud legacy of Final Fantasy Tactics.
It’s worth noting that this is not the first time that Square Enix has run into trouble thanks to its handling of source code for older video games. Collection of Mana was released as a Nintendo Switch exclusive because Square Enix had lost the source code for the Super Famicom game Trials of Mana a long time ago. However, Nintendo still had it, and that allowed Square Enix to put in the effort required to finally translate the game to English. There’s a lot more required to bringing older games to new platforms than many fans might realize, and if the source code isn’t available, it can complicate matters.








