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Today, gamers should be able to download Fantasy Life i Version 1.3.1 on PlayStation, Xbox Series X|S, and Steam. On Nintendo Switch and Switch 2, the patch will be for Version 1.3.0. Both patches offer a series of key fixes and updates to help ensure the best possible experience when playing Fantasy Life i.

Key fixes for today’s update include changes to the camera so it’s easier to see further into the distance. You can also adjust camera settings between normal and far in the game menu. The patch also streamlines the Farming life so that the controls are a bit easier to use. There are also several bug fixes that streamline issues with Treasure Groves, certain quests, and more. In all, it’s a pretty big patch that should make the Fantasy Life i experience even better!
Patch Notes for Fantasy Life i Version 1.3.0 (Switch & Switch 2 Update)
Check out the full patch notes from the Switch & Switch 2 Fantasy Life i update below, as shared on the official website.
Feature Additions/Adjustments
Adjusted Lock-On
- Added a setting in the Options menu to select automatic lock-on to the nearest enemy when drawing a weapon.
- To enable this feature, turn on โAuto-Select Targetโ in the settings.
Adjusted the Hagram Build
- Adjusted the Hagram Build feature so that after grabbing an object, pressing the cancel button will return it to its original position.
Adjusted God’s Touch
- Adjusted God’s Touch so it can be canceled by performing actions such as attacking or dodging.
- Adjusted the button used to activate God’s Touch when using a gamepad.
Expanded Key Configuration for Gamepads
- ย Expanded the range of keys that can be assigned to certain commands. You can now further customize your control layout, such as by swapping the attack and dodge buttons.
Added a Graphics Option
- ย Added a setting for โDepth of Field (Post-Processing).โ
Switch 2 Only
Graphics Enhancements
- ย Improved shadows and reflection effects, and extended the distance at which objects are rendered for an overall enhancement in visual quality.
Bug Fixes
- Fixed an issue in Treasure Groves where routes were not generated correctly, making it impossible to play normally.
- Fixed an issue where some treasure chests appeared open even though they had not been interacted with.
- After the patch is applied, unopened chests (including those that contain items which can be collected multiple times) will be restored to a closed state.
- Fixed an issue where Guild Quests did not register as completed even after fulfilling the requirements.
- Fixed an issue where the remaining effect count of meals with Gathering or Crafting boost effects was not decreasing correctly after consumption.
- Fixed other minor bugs.









