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Here’s what the official listing states for their Lead Designer listing:
“CCP is currently building a team in London to lead development on a new and highly ambitious MMORPG. We are looking to grow a relatively small, tight-knit team, capable of delivering big ideas through experience, smart process, and world-class tools.
We are looking for a new Lead Designer to join this growing team, responsible for leading a small team of experienced designers in the development and execution of our game design. The ideal candidate will have a demonstrable track-record of leading design teams on multiple high-profile titles, and ideally experience of RPG gameplay and systems design development.”
Responsibilities
- Management and prioritization of Senior Designers daily workload.
- Genesis of design concepts to match the game’s vision.
- Responsibility for all design documentation being suitable for intended audiences.
- Guiding the intra-team design communication channels.
- Validation of all design scoping estimates.
- Ownership of the accuracy of both economy and balance modelling.
- Responsible for working closely with the development team to drive high quality feature implementation with the right gameplay “feel”.
- Responsible for the successful implementation of all features.
- Line-management, guidance and mentoring of the wider design team.
- Collaboration with the Art Director to ensure best-in-class user experience.
Requirements
- Shipped a minimum of 1 game title as a Lead Designer or Design Director on a high-profile MMO, RPG or other systems heavy game.
- Demonstrable track-record of managing and mentoring a game design team.
- Solid understanding of game design process and methodology.
- An excellent grasp of numbers, especially with respect to game modelling techniques.
- Fantastic games knowledge (both classic and contemporary), especially in MMORPGs.
- A demonstrable analytical and iterative approach to solving design problems.
- Strong organizational skills and experience of establishing enduring processes.
- Ability to balance the impacts of deadlines and resources with creative and quality requirements.
- Strong time management skills with a proven ability to focus on priorities and meet deadline.
- Ability to communicate effectively with executive level staff on a broad range of topics, and convey complex ideas to audiences of varying design expertise.
- Comfortable getting hands-on where necessary in design documentation tasks.
- Experience with the UE4 engine and blueprints is a real plus.
As a fan of the MMORPG genre myself, it’s a little exciting to know that there is something potentially big in the works. As for what the mystery project even is, CCP has yet to give an official statement.








