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“Yes, I’m pretty sure our graphics-creation staff felt that pressure more than anyone else. And not just with Elden Ring, but with all the games we make,” said Miyazaki. “Graphical fidelity is not something we put as the top priority. What weask for on the graphics side depends on the systems and requirements ofthe game itself, and it takes less priority compared to the otherelements of development. So this is always an areawhere I feel a little bit apologetic towardsmy graphics team because Iknow they work extremely hard. And they’veworked extremely hard onElden Ring โ our graphics-systemsteam and our programmers have beenpushing a lot of new features tocreate the best-looking games we’veever made.”
FromSoftware likely isn’t the only development studio feeling the pressure to push the next-gen consoles in the graphic department. The era of the PS5 and Xbox Series X|S is just starting, and many gamers have not been able to make the upgrade yet. However, as time goes on, players are going to expect more from these development teams. At the end of the day, graphics aren’t everything, but it’s easy to see why Miyazaki and his team would feel the need to deliver graphics on a level similar to Demon’s Souls. Hopefully, Elden Ring will prove enjoyable regardless!
Elden Ring is set to release February 25, 2022 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC. You can check out all of our previous coverage of the game right here.
Are you excited for Elden Ring? Are graphics important to you? Let us know in the comments or share your thoughts directly on Twitter at @Marcdachamp to talk about all things gaming!
[H/T: Video Games Chronicle]








