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Mark Darrah, who served various senior roles in the main three Dragon Age games (and came in and out of The Veilguardโs development), said as much in a recent interview. He said BioWare had pitched or soft-pitched various Dragon Age remasters over the years to no avail, be it a full trilogy remaster or just a way to play Origins on modern hardware. Regardless of the pitch, EA didn’t budge. Darrah noted EA seems to โbe against free moneyโ with its strange stance against remasters.
Mass Effect: Legendary Edition Is the Perfect Blueprint

And while he was semi-joking โ it would still cost money to put these games out and he said Origins might be difficult to port โ it’s not uncommon to see remasters or remakes fill out the monthly sales charts. Mass Effect: Legendary Edition was the second best-selling game of May 2021, losing only to Resident Evil Village, a game that had an extra week on the market (it also shared the list with four or five other remasters or remakes). It dropped to 16th place the following month and ended the year as the 12th best-selling game on Xbox, 19th on PlayStation, and 12th on Steam.
Nostalgia powers a lot of this industry, and people are likely more willing to buy a spruced-up version of a game that they already know rather than something new and potentially not as great. So it’s strange that a risk-averse company like EA wouldn’t fall back on re-releasing one of its acclaimed franchises after another similar franchise from the same studio performed well. EA even stated Legendary Edition sold โwell aboveโ expectations. How did this not immediately greenlight a Dragon Age remaster when the demand for old BioWare games is clearly there?
The money has to be there for a publisher like EA to sign on. And, judging by the Legendary Edition sales, it seems like a relatively safe bet it would be for Dragon Age, too. But if that’s somehow not enough, public sentiment would be another excellent reason to get the Dragon Age games on modern systems.
The hope and optimism surrounding BioWare during the Legendary Edition times felt good. Bagging on the team for Andromeda and Anthem was always sad because it felt like the team was taking the heat for EAโs malfeasance, something later reports would corroborate. (Darrahโs own video about the Anthemโs development lays some blame on various people in BioWare, including himself, but also pokes at EA for its statement on single-player games and the pressure that sentiment exerts on teams like BioWare that specialize in that field.)









