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“No, I wouldn’t say that we drew inspiration from any one particular source like you’re describing, but rather because Donkey Kong has such a long history, we had a lot of different Donkey Kong titles to look at and consider places that we could receive inspiration,” said Motokura.

Motokura went on to note that it was really the use of music in the game that led to Pauline’s role. While coming up with Donkey Kong’s Zebra Bananza transformation, the composer wanted to create an original piece of music to accompany it. The developers liked the result so much, they decided to turn it into a song, which is what “really cemented Pauline’s place.” Singing became one of Pauline’s defining characteristics in Super Mario Odyssey, a game which Motokura previously directed. Fans have been trying to determine if that means the game is a prequel to Super Mario Odyssey, but the developers remain quiet about that possibility.
It’s worth noting that the character of Wreck-It Ralph was clearly inspired by Donkey Kong. The Disney movie paid tribute to a lot of different games, both through character cameos and through fake games based on real ones. Not only was Ralph inspired by Donkey Kong, but his rival Fix-It Felix was modeled on Mario, DK’s original rival. It would have been neat if the Disney movie had then inspired Nintendo’s own creators, but it seems any connection between Donkey Kong Bananza and Wreck-It Ralph is purely coincidental.








