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“Well now… In a long-running series, novelty and continuity are both important, but we wanted this title to fully convey the appeal of Donkey Kong as a character. Meanwhile, we thought that by creating something new, leveraging our experience developing 3D Mario games, we’d have the opportunity to create two separate branches โ 2D Donkey Kong and 3D Donkey Kong โ just as we did with Mario games. So, keeping in mind that this game will come to symbolize 3D Donkey Kong, and with the theme of bringing Donkey Kong’s strengths and new actions to the forefront, we thought the concept of ‘destruction’ would be a good fit,” said Motokura.

Donkey Kong Bananza marks the first 3D game to feature the character since DK64, which was released all the way back in 1999. Given how much time has passed, the developers of Bananza had an opportunity to reimagine the concept of 3D games featuring the character. In my time with the game so far, Bananza felt a lot less like that old N64 game, and a little closer to Super Mario Odyssey. That makes sense given that many of the same developers are working on Bananza, but there still seem to be a lot of familiar elements for fans of the series.
Prior to Bananza, Nintendo had largely stuck to making 2D Donkey Kong games, including 2010’s Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze in 2014. Fans of those 2D games will be happy to hear that Nintendo isn’t abandoning that “branch.” Unfortunately, Motokura didn’t offer any hints about when we can expect the next 2D Donkey Kong, or who might be making it. With Retro Studios wrapping up Metroid Prime 4: Beyond, it’s possible we could see them make a third Donkey Kong Country, but that’s just speculation for now.








