Videos by ComicBook.com
The fan theory in question relates to how the game conceals loading screens, specifically referring to the theory that elevators in the game are solely there to hide the game’s loading times. After 5 years of the theory sticking around, Cyberpunk Creative Director Igor Sarzynski has taken to social media to shoot it down once and for all, making it clear that elevators are there because they make sense, not because the game is trying to hide loading times.
On Bluesky, Sarzynski wrote, “Mini rant: no, elevators in cyberpunk are not ‘cleverly concealed loading screens’. you really think you can traverse whole city and enter a huge complex interior with no loading screens but we need to do elevator tricks to load a penthouse?”
Sarzyลski then wrote, “Elevator is there because it makes sense. we could make it transparent if we wanted. this engine is a miracle. i will not accept slander.” Sarzynski was then asked why they dumped the engine for Unreal 5, and Sarzynski replied, “we wanna make games, not engines ^^”.









