Downloadable now on PS5, Xbox, and PC, this new Borderlands 4 update is without question the largest one that the game has seen so far. Gearbox has made improvements to not only the general stability of BL4, but has also squashed a ton of additional bugs associated with audio, UI, and character models. While it was stressed by Gearbox that there is still work to be done on this front, the patch should look to fix some of the biggest issues that players have had.
Beyond these tweaks, Gearbox has also made a ton of balance changes to various pieces of gear, the Vault Hunters, and the progression system in Borderlands 4. And if that wasn’t enough, the new “Horrors of Kairos!” event has also landed in BL4 beginning today. This event will run from October 23rd until November 6th and is meant to tie in with Halloween.
If you want to get a look at the full patch notes for this new Borderlands 4 update for yourself, you can find them attached below.
Borderlands 4 October 23rd Update Patch Notes
Horrors of Kairos!
Added support for the Horrors of Kairos! This free mini-event will be live from October 23 to November 6.
Added the “Murmur” Legendary Tediore Assault Rifle and “Skully” Legendary Order Grenade to the rewards for world bosses across Kairos! These special drops will only be available during Horrors of Kairos, and delivered to the Reward Center. These do not change the rates on any other gear for that boss.ย
Progression, Loot, & Rewards
Reduced Specialization Respec Machine cost from 5000 Eridium to 1500
Added drops to a certain boss fight that was not dropping loot
[PC] Ultimate Vault Hunter Level 5 Rank Up mission now correctly increases rank on Steam
Granted missing cosmetic rewards for players who completedย Kairos Speaksย with 155 Echo Logs prior to a previous update
Improved equipment handling when opening Rewards while driving
Lost Loot Machine logic updated to better prioritize higher-quality loot in overflow situations
Lost Loot Machine SDU upgrades now properly expand slots in multiplayer sessionsย
Addressed a reported issue with the Lost Loot Machine that could cause duplications in multiplayer
Loot enemies now drop more cash
Golden Chests can now consistently be opened after joining a session and redeeming SHiFT keys
Reward Center behavior adjusted after claiming the Gilded Glory Pack, to prevent it from losing function
Break Free reward bundle redemption standardized, will now correctly apply account-wide as intendedย
Adjusted unlock conditions soย Rift Incompatibleย achievement now correctly completes for all players in multiplayer
Cut That Outย achievement now unlocks when viewing the board from a further distance.
Level-based progression updated soย Crimson Risingย achievement unlocks at character level 10 as designed
Timing adjustments made soย Catch a Ride!ย achievement unlocks only at the intended progression pointย
Challenge tracking updated so Jakobs Throwing Knives no longer count as gun kills
Ensured that Bobblehead collectibles in Pesterโs Grotto and Motherbird Node were accessible.
Discovered locations now stay discovered when returning to single-player after multiplayer
Various Fast Travel stations have been adjusted to unlock when theyโre intended to, including concerns seen in Ultimate Vault Hunter Mode
Vault Key animations now play correctly during ECHO-4 sequences
ECHO Log pickup inย Unpaid Tabย now counts properly
Amaraโsย Escort to Coreย objective now consistently advances when replayed
Improved various instances of mission waypoints not showing up accurately
Gameplay & Missions
Mauriceโs Black Market Vending Machine is able to be interacted with reliably in multiplayer
Legendary Vending Machine no longer closes unexpectedly duringย Vend of the Line
Made general improvements to prevent enemies from getting stuck when spawning, and addressed various reported spawn point issues
Addressed bounties Beatloaf, Grip, and Shagriculture not reliably spawningย
Addressed reported instances of Terminus Range Vault enemies getting stuck on ledges during encountersย
Addressed a reported issue in co-op during the Splashzone boss fight, leading to more consistent behavior
The Howlย Capture Station no longer reactivates after safehouse captureย
One Fell Swoopย has been updated to prevent players from being left floating in the air. Bio-Bulkhead now shows the correct elemental icon and movement has been smoothed to eliminate jitter after certain attacks
Warden Scathe no longer clips through arena walls in his boss fight
Improved Echo Location guidance across several missions
Patched collision gaps, holes, clipping, and invisible walls
Corrected Order drop pod events to consistently reach that ground and no longer appear stuck in the air
NPCs should no longer cause players or vehicles to get stuck when the player runs them over
Pangolin enemies can now be damaged by grenades while in ball modeย
Chain Master trait now tethers to all allies in range when multiple enemies have the ability
Mangler enemies no longer desync their position when dodging in multiplayer
Vault Hunter Changes
Harlowe the Gravitar
Addressed someย Gravitarย builds that reportedly caused performance slowdowns; they should no longer prevent UI elements from updating or Fight For Your Life sequences from completing
Gravitarย passive and Augment bonuses to Gun Damage now correctly apply to Ripper Heavy Weapon barrels and the Ripper Legendary Heavy Weaponย Steamer; Entanglement interactions also function as designed
Gravitarย class mods have been adjusted to no longer roll +5ย Pencils Downย and push passives past their intended cap
Creative Bursts
Balance Adjustments:
Neutron Capture now convertsย all Gun Damageย into radiation, and now only applies toย Gun Shots, and not all instances of Gun Damage.
Dev Note: Neutron Capture is one of the best damage scalars in the entire game, but during testing, we found that this was erroneously applying to all instances of Gun Damage and was able to scale in unanticipated ways as a result. This new change will still see Neutron Capture being one of the best (if not the best) damage scalars in the game, but the power level will be much more in line with our expectations. Additionally, since all damage from the Gun is converted into Radiation, it should have more scaling vectors for clever build crafters, and allow for meaningful boosts from Gun Damage.ย
Cosmic Brilliance – Passive
Flux Generatorย +ย Annihilationย interaction updated so spawned grenades now scale correctly with character level
Amon the Forgeknight
Shield visuals adjusted for improved clarity in combat situations
Trait – Forgeskill
Adjusted interaction with Forge Master class mod so Forgeskill now respects its cooldown in multiplayer
Onslaughter – Calamity
Camera behavior stabilized when combining Onslaughter with Order Legendary Pistolย Noisy Cricket
Attack frequency of Rocket Punch is now consistent in multiplayer
Balance Adjustments
Seeing Redย Duration restored no longer increases per point invested, and is now 4 seconds for all ranks.
Dev Note: Seeing Red was always meant to have huge damage scaling potential, but was always meant to be hard to maintain. We didn’t want to nerf this passive’s power, but we’re making the effect harder to maintain.ย
Scourge – Vengeance
Scorched Kairosย passive now displays consistent magazine size values for the Ordnance gadget
The Forgewave no longer fires unintentionally during Glacial Rapture
Projectiles no longer get stuck in the air when Forgemaster Firewall is active during the Fortress Indomita boss fight
Blackoutย Shock Damage now properly scales with points invested
Blackoutย is now 15% per point, down from 21% per point
Dev Note: After fixing the scaling of the DoT (damage over time), we found thatย Blackoutย was overperforming a bit, so we gave it a slight re-adjustment. This will still be an overall buff, now that the DoT properly scales.
Crucible – Cybernetics
Visuals corrected so Forgeknight Forgeaxe no longer disappears when activating Crucible at the same time as throwing withย Double-Edge
Corrected animation ofย Crucibleย while climbing
Raging Infernoย Incendiary Damage now properly scales with points invested
Vex the Siren
Challenge โMe, Myself, Myself, and I.โ now tracks correctly in multiplayer, independent of clone duration on other players
Dead Ringer – The Fourth Seal
Specterโs copied weapon now displays proper visual effects when firing with a Maliwan Element Switcher
Incarnate – Vexcalation
Bleed fromย Bloodletterย has been updated so it no longer recursively triggers itself, preventing unintended damage loops
Phase Phamiliar – Here Comes Trouble
Balance Adjustments
Double Troubleย Illusion Damage Multiplier is now 75%, up from 50%
Double Troubleย Illusion’s Duration is now 8 seconds, up from 5 seconds
Apex Beastย Damage Dealt increase increased to 15% from 10% per stack of Unsealed
Rafa the Exo-Soldier
Free Grenade from Filantropo class mod now deals appropriate damage even when no grenade is equipped
People Person skill tree
Action Skills – APOPHIS Lance
APOPHIS Lanceย changed to penalize Gun Accuracy instead of Gun Handling, resulting in projectile speed being unaffected.
APOPHIS Lanceย now benefits from cooldown reduction effects
Gear
Skills that boost Gun Handling now properly increase Projectile Speedย
Addressed reports that swapping weapons with theย Free Loader Enhancementย on an Order weapon with a Ripper magazine would cause all weapons to not consume the accurate amount of ammo
Health restoration from Legendary Repkitย Adrenaline Pumpย now works correctly when combined with Legendary Shieldย Guardian Angel
Reduced critical chance on Jakobs crit knife to 30%
Dev Note: It had to happen, you knew it was going to happen!
Jakobs Legendary Pistolย San Saba Songbirdย no longer stacks infinitely when swapping weapons
Using a Jakobs Shotgun with Torgue sticky projectiles and the Knife Launcher underbarrel no longer deals knife damage after switching fire modes
Jakobs weapon parts updated so ricochet effects only trigger from intended damage sources
Ripper Legendary Shotgunย Golden Godย overheating effect now clears correctly when switching weapons
Corrected behavior on Maliwan Legendary SMGย Ohm I Gotย so the first three shots no longer consume ammo without dealing damage during continuous fire
Maliwan Legendary Heavy Gunย Gamma Voidย corrected to apply proper increased Radiation damage to enemies inside the Singularity
Weapons with COV magazines now function correctly if a repair animation is interrupted with a Repkit in multiplayer
Daedalus Legendary SMGย Frangibleย removed from chest loot tables
Daedalus Legendary ARย First Impressionย reduced the critical damage multiplier
Recoil behavior improved while charging and firing Order ARs and Torgue Heavy with Triple Barrel parts with Gun Handling passives
Vladof Flamethrower underbarrel no longer deals infinite damage or bypasses Bio Armorย
Torgue Grenades with Spring and Apex Augments now always explode on its first apexย
Grenades with Spring Augment and Divider Payload now have the intended three additional bounces when paired
Gadgets no longer reset to maximum uses after gaining Second Wind
Healing Orbs spawned from Legendary Repkitย Kill Springย can no longer heal enemiesย
Order Legendary Shieldย Cindershellyย combat voice lines now trigger at the intended frequency, less often to be less distracting
Tediore underbarrel names now match correctly across item cards and ammo widgetsย
Maliwan Lingering Payload and Splat Pack Augment projectiles no longer persist when thrown at vending machines
Gear Balance: Assault Rifles:
Star Helix fire rate increased by 33%
Bonnie and Clyde base damage increased by 40%; Pair of Thieves: Bonus damage granted increased to 150% from 100%
Bugbear base damage increased by 40%; Rotary Gun: Max Damage increased to 200% from 100%
Rowan’s Charge base fire rate increased by 100%
Rowan’s Charge recoil reduced slightly
Lucian’s Flank base damage increased by 50%
Lucian’s Flank recoil reduced slightly
Aegon’s Dream base damage increased by 35%
Heavy Weapon Ordnance:
Gamma Void base damage increased by 450%; Singularity Duration decreased to 6s from 10s, Radiation damage amp increased to 50% from 40%, Gamma Void Cooldown increased by 100%
Ravenfire base damage increased by 25%
Class Mods:Dev Notes: Class Mods relating to Melee Damage, Action Skill Damage, and specific one-off stats on Legendaries have been buffed to make them more desirable.
All Class Mods:
Melee Damage Action Skill Damage on level 50 class mods has increased to 60%
Skill Damage on level 50 class mods has increased to 45%
Siren Class Mods:
Avatar’s Attunement Skill Duration on level 50 class mods has increased to 45%
Kindread Spirits’ Command Skill Cooldown rate on level 50 class mods has increased to 45%
Forgeknight Class Mods:
Blacksmith’s Forgedrone Duration on level 50 class mods has increased to 45%
Blacksmith’s Legendary Effect now also increases all Forgedrone Damage by 20% per active Forgedrone
Viking’s Detonation Damage on level 50 class mods has increased to 60%
Forge Master’s Forgeskill Damage on level 50 class mods has increased to 60%
Elementalist’s Legendary Effect now also increases all Damage Dealt by Amon by 2% per active Affinity Stack
Gravitar Class Mods:
Bio-Robot’s Hazard Damage on level 50 class mods has increased to 60%
Skeptic’s Stasis Damage on level 50 class mods has increased to 60%
Other Gear:
Dev Notes: Gear effects that are related to Melee and Action Skill Damage have increased effectiveness. We want these builds to be pushed up a bit, but wanted to distribute the power among the various pieces of gear to make them more desirable.
Rep Kits:
Hard Hitter now grants 50% Melee Damage Dealt, up from 40%
Firm Ware:
Reel Big Fist now grants 25% Melee Damage at rank 1 and 2, up from 15%/25%
Action Fist now grants 25% Melee Damage at rank 1, up from 15%
Action Fist now grants 30% Action Skill Damage at rank 2, up from 30%
Action Fist now grants 30% Action Skill Damage on Melee Kill, up from 25%
Shields:
Boxer Armor Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 15%/25%/40%
Berserker Energy Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 20%/27.5%/35%
Specializations
Groundbreaker:
Groundbreaker now only stores Gun, Action Skill, and Ordnance damage.
Dev Note: Groundbreaker was causing recursive loops that could lead to infinite damage by storing โBonus Damageโ across the board. We still want this skill to be effective, but it should not be able to scale infinitely. Weโll be monitoring Melee builds after this change to make sure they are meeting expectations, and will further adjust if necessary. This ultimately had to be fixed so we can establish a baseline before we investigate further buffs/changes.
UI & UX & Text
Sorting settings in menus now persist when switching tabs or leaving the menu
โToggle Junkโ behavior has been corrected to target the desired item in Bank menus and Backpack
Weapon wheel no longer sticks when opened near Guns vending machines
Combat Radar now features a dedicated Legendary Loot Indicator, making high-value drops easier to spot in the heat of combat
Press/Hold input now cancels correctly without triggering unintended actionsย
โApply Settingsโ prompt only appears when changes are made
[PS5 and Xbox] Splitscreen updates, including number text scaling, Equipment/Backpack improvements, scrollbar behaviors, Party list layout, and โFlip Cardโ functionalityย ย ย
Restored Fullscreen resolution controls and switching behavior
Weekly Activities now populate after campaign completion
Maurice’s Black Market Vending Machine timer updates to show correct cooldown
Firmware 3-Piece bonuses (Ahoy, Oscar Mike, Daed-dy Oโ) now show cooldown icons; Deadeye Tier-3 stacks now appear in the passive bar
Boss Bar spacing corrected when Combat Radar is active
Transfer Machine naming has been standardized across the gameย
Travel notification now displays the initiating playerโs name
ECHO Location path remains readable over time; made improvements to pathfindingย
Updated various UI visuals and icons for alignment, consistency, and clarity
Updated localization and various text descriptions across the game
Standardized/updated terminology across gear, menus, customization, and manufacturers
Visuals
Updated various character and NPC animations
Corrected various reported instances of VFX not rendering correctly
Grapple Vault points now show proper models instead of placeholders
Reduced reported instances of visual pops at cinematic starts
Audio
Audio and VO now remain active when returning to menus after level traveling in multiplayer
Adjusted audio mix for improved balance across gameplay and VOย
SFX volume slider now correctly applies to high HDR-value sounds
Addressed several reported instances of VO not playing as intended across multiple missions and scenarios
Vault Hunter battle voiceover frequency has been tuned so lines repeat less oftenย
Missing pain reaction audio restored for several named NPCsย
Improved various subtitle timing and text
Background music now continues as expected during the Idolator Sol boss fight
Unique audio cue restored for Phosphene (shiny) gear spawns
Settings & Accessibility
Personal Cross-play settings can now be adjusted immediately after switching Party Privacy fromย Local Onlyย toย Publicย in Session Settingsย
Air Dash is now fully usable on controller when Toggle Crouch is set to Off under Accessibility โ Gameplay
Individual graphics options now reset properly after making changes and then selectingย Run Auto-Detectย in Options
[PS5 and Xbox] Field of View resets consistently to Default on consoles without showing mismatched values
Player Experience
Improvements to stability
We are continuing to investigate and will make further improvements to stability and performance.
Addressed multiple reported issues across multiplayer, missions, menus, and engine systems.
Improved matchmaking and session stability.
Addressed performance in multiplayer when there were large numbers of homing projectiles
Refined graphics settings and shader handling
Improvements made to patch reliability and automation processes
Ocean could occasionally fail to loadย
Miscellaneous
[Epic] Rich Presence now displays correctly in non-English languages on Epic
[PS5] Friend list now loads properly after logging out and back in during patch checks on the title screen
Joystick input now behaves consistently when lowering deadzones
[PS5 and Xbox] SHiFT account linking verification codes now auto-copy and apply correctly on console