Downloadable now across all platforms, Bounty Pack 1 for Borderlands 4 is here and is titled “How Rush Saved Mercenary Day”. Bounty Packs are poised to be smaller DLC drops when compared to Story Packs and will predominantly center around new cosmetics and missions that players can take on. While Bounty Packs will normally cost money, Bounty Pack 1 is holiday-themed and has been released by Gearbox for nothing at all. To make up for this, those who already purchased the Bounty Pack Bundle and were promised four premium pieces of DLC will be getting a fifth Bounty Pack in 2026.
Outside of this DLC, Gearbox has also made hundreds of new changes to Borderlands 4 with this title update. Of these adjustments, the most notable are tied to Weekly Wildcard Missions, which have now introduced new starting points. Other noteworthy tweaks have been made to the Phosphene weapon challenge and class mods, just to name a few.
To get a look at everything that has been done to Borderlands 4 with this update and to check out what’s included in Bounty Pack 1, you can find the full patch notes and a new trailer below.
Borderlands 4 November 20th Update Patch Notes
Gameplay & Mission Progression
Addressed an issue that could cause the loss of SDU Tokens or Specialization points; this also returns missing tokens and points to those impacted
Resolved an interaction where players could not repurchase a boss encounter after all party members were defeated and respawned in multiplayer
Slide-attacking lootable objects will now open or break them consistently
Resolved progression blockers for more intuitive gameplay duringย Faction Survivalist,ย Wayward Gun,ย Another Day, Another Universe, the Badass Phalanx bounty, and the Black Market Tutorial
Corrected behavior where mission items could disappear after replaying and exiting a mission, preventing completion
Prevented rare instances of some enemies turning into NPCs and becoming unkillable
Adjusted tracking on some challenges and achievements to award progress as intended
Dev Note:ย The Professionalย now only awards progress for designated challenge conditions, whileย Private Reserveย andย What Have We Here?ย will progress correctly when opening chests with melee attacks. Theย Arena Grandeย achievement should consistently unlock in multiplayer.
Mort will revive players more consistently duringย Thresher Rancherย
Resolved a condition where vehicles could be instantly destroyed if summoned immediately after using a Repkit with the Splat trait
Adjusted object placement and pathing across multiple missions, ensuring proper enemy spawns, interactions, Echolocation, and waypoint alignment
Synchronized some mismatched animations and behaviors in multiplayer
Resolved a reported issue where players could become briefly suspended in midair when exiting mission replay while jumping or swimming
Addressed a bug causing the Chopper vehicles to remain in a falling state after performing a vertical jump or powerslide
Prevented vehicle summoning in restricted indoor areas such as the Umbral Foundry Fortress
Removed the penalty duringย Scoundrel Roundup: Kiloย if the panel is shot twice
Updated Mimicronโs combat behavior so it can no longer be stun-locked by singularity effects in the Tipping Point Bunker
Updated Patrol Ripper contract to progress with intended sources
Updated the Order Bunker boss Fractis encounter to ensure the boss remains defeatable after entering its shielded phase in The Crawlfort
Adjusted behavior inย The Next Quest Thingย so the mission can consistently be accepted after saving and reloading
Improved enemy physics inย Gone Are My Leggiesย to prevent The Beastie from being launched out of the playable area when hit with high-impact weapons
Restored ECHO Log rewards for completing optional objectives in three micro-missions when played solo
Adjusted Arjayโs resistances so status effect damage-over-time now applies correctly
Dev Note: Visual inconsistencies with Arjayโs wings might appear as a result of this change, but will not impact gameplay.ย
Adjusted arena boundaries so Locustโs gas canisters now spawn correctly within the arena during the Idolator Sol encounter in Fortress Indomita
Vault Hunters
Amon, the Forgeknight
Updated Forgeknight Forgedrone challenge so it unlocks properly upon meeting completion requirements
Corrected skill tree investment functionality to prevent Forgeknight from applying skill points out of order
Updated weapon input handling so Forgeknight can reliably swap weapons after using the whip attack
Rafa, the Exo-Soldier
Exo-Soldier’sย Soltadoย Kill Skill passive has been adjusted to function properly with two skill points
Improvedย PROJECT: Raijuย capstone behavior so APOPHIS Lance consistently damages enemies during extended uptime
Adjustedย Booming Businessย passive’s functionality to prevent grenade spawns when the passive skill exceeds its intended level cap
Updated theย Temerarioย passive skill so it provides the intended gun damage bonus rather than a general damage increase
Vex, the Siren
Updated challenge tracking so theย Target Prescienceย passive only progresses when damaging valid targets
Harlowe, the Gravitar
Ensured thatย QEDย passive skill would remain functional in multiplayer
Updated Gravitarโsย Zero-Pointย Action Skill so it now properly enters cooldown when used on enemies immune to Stasis. Previously, using the skill on a Stasis-immune target after affecting a normal enemy could cause it to remain active instead of triggering cooldownย
All Vault Hunters
Adjusted critical hit calculations so gun and enhancement damage now applies correctly to all valid hit regions
Adjusted Cryo resistance scaling so enemy resistances now correctly match each playerโs level in multiplayer sessions
Prevented Action Skills from activating during the first loading screen before entering active gameplay
Updated kill volume logic to ensure Vault Hunters cannot cheat death while in FFYL and healing with the Legendary Shieldย Guardian Angel
Ensured sniper ammo displays full capacity when creating a level 30 Vault Hunter
Gear and Rewards
Adjusted melee damage on Bayonet weapons so that melee damage increases with bayonet parts
Updated beam weapon behavior so they will deal proper damage when thrown
Addressed an interaction allowing players to infinitely scale the splash radius of homing sticky projectiles when using Torgue Legendary Pistolย Queenโs Restย with certain builds and firmware combinations
Updatedย Skullyย grenade to adjust projectile damage for consistent output
Corrected boss health bar updates so sustained heavy Ordnance damage with Amon now displays correctly
Updated Torgue Heavy Weaponย Ravenfireย so it now correctly applies elemental damage when equipped with elemental parts
Adjusted Maliwan Heavy Weapon behavior so projectiles created from a hit don’t detonate immediately after spawning
Corrected the explosion delay ofย Fuel Rod Dischargeย to match its description of 3 seconds when used on Ripper shotguns
Adjusted Rolling Thunder underbarrel grenades on Torgue shotguns to behave predictably on vertical surfaces instead of ricocheting excessively
Prevented bosses from floating when Exo-Soldier’sย Booming Businessย passive skill was triggered with Order Legendary Grenadeย Skully
Addressed a condition where the Vladof Legendary Shieldย Heavyweightย could lose functionality after activating Forgeknightย Onslaughterย skill
Adjusted projectile interaction during the fight with Vile Ripper so players can now destroy the homing โUnstable Oreโ projectiles
Updated collision behavior so Jakobs Throwing Knife grenades correctly impact the orb surrounding Vile Ordonite of Corrupted enemies
Adjusted some gear that was behaving inconsistently in multiplayer, such as: the bounce-back force of The Order Legendary pistolย Noisy Cricket, reload animation timing for the Jakobs shotgunย Hot Slugger, and misaligned accuracy of the Daedalus pistolย Bonn-91
Standardized some instances of Firmware 3-piece bonus cooldowns to appear consistently. Visual cooldowns have been added for Oscar Mike, Ahoy, and Daed-dy Oโ
Drops are no longer kept in the air when lowering the platform inย All Charged Upย
Restored functionality allowing players to loot and preview weapons from red chests after completing the Blacklime Bunker
Gear Balance:
Darkbeast
Addressed a scaling issue
Explosion Chance increased from 5% to 20%
Damage increased by 15%
Prince Harming
Addressed a scaling issue
Self Damage amount reduced from 5% to 1.5% of damage done
Damage increased by ~24%
Onslaught:
Damage increased by 75%ย
Ruby’s Grasp:
Damage increased by ~40%
Lucky Clover:
Damage increased by 37.5%
Vamoose:
Damage increased by 20%
Asher’s Rise
Addressed a scaling issue
Damage increased by 5%
Firmware Balance:
Get Throwin’:
Ordnance Damage increased from 10% to 35%
Daed-dy O’:
Damage increased from 20% to 35%
Mag Size increase from 15% to 20%
Rubberband Man:
Damage Reduction increased from 5% to 10%
Lifesteal increased from 5% to 10%
Jacked:
Zoom-in Speed bonus increased from 20% to 35%
Hyperion Shield Capacity bonus increased from 25% to 50%
Ricochet chance increased from 30% to 40%
Atlas Ex:
Mode Swap Speed increased from 25% to 33%
Damage while locked increased from 10% to 25%
Atlas Infinium:
Fire Rate bonus increased from 5% to 12%
Damage bonus increased from 10% to 15%
Reel Big Fist:
Explosion Radius slightly increased
Airstrike:
Missile damage increased by 35%
Decreased Cooldown from 8s to 5s
UI, UX, & Text
Restored filter functionality to Lost Loot menus and addressed non-functional filter selections and sorting dropdownsย ย
Updated the Lost Loot menu so the selected sort option is retained after exiting and re-entering
Adjusted map icon layering so Main Mission icons no longer overlap Wildcard Missionย Giver
Adjusted scrolling behaviors in menus in splitscreen
Ensured the Transfer Machine remains open after exiting inspect mode
Added separate sensitivity sliders for mouse and controller inputs in the Controls (Basic) menu on PC
Corrected the buddy widget display so respawned characters no longer appear as โstill respawningโย
Updated item rarity displays to show the correct color and tier when playing in non-English languages
Removed extra ECHO Log slotsย
Restored missing item thumbnails in the bank menu and improved loading speed for equipped and backpack item thumbnails when large numbers of items are stored in the bank
Updated Explore Menu positioning so it displays correctly in front of the explored region during vertical split-screen
Adjusted layout so Item Cards no longer overlap when compared in horizontal split-screen
Addressed a reported issue where weapons could unequip and disappear when changing their customization in the Status menu
Corrected overshield coloration and behavior for pets and buddy widgets so that health, shield, and armor visuals now display properly
Adjusted Contract trackers to only appear when the Contract is active
Resolved a reported issue where mission-related celebratory notifications could display duplicate icons
Added the missing โRestart to Apply Changesโ prompt when adjusting texture quality during gameplay
Updated option descriptions to be more intuitive and player-friendly
Addressed the chaos displayed by the โSHiFT code is validโ countdown in the SHiFT menu
Updated controller prompts so the correct input type displays when opening the SHiFT menu from the main men
Removed an extra scrollbar that could appear when Reporting Users
Addressed text inconsistencies in some side missions
Updated D-pad functionality on controller to behave as expected
Preserved key bindings that could be removed between sessions for non-English keysย
Standardized ECHO Log tracking for the Kairos Speaks challenge to ensure totals display consistently between general and mission log viewsย
Updated localization, mission naming, and various text descriptions across the game
Updated end credits
Visuals
Addressed reported instances where players could become invisible when performing a Vault-level transition during a travel tunnel
Addressed an issue with missing parts and textures on gear
Updated ECHO-4 character model and digistruct to have lights, eyes, and thruster effects appear correctly
Adjusted fishing point visuals so markers no longer appear incorrectly on terrain near Sandytoes Villa
Updated level geometry and collision across multiple regions to prevent players from becoming stuck, falling out of bounds, or being blocked by invisible surfaces
Adjusted grappling points and traversal paths in multiple missions to prevent players from chaining grapples into unintended areas or losing functionality
Addressed misplaced or inaccessible loot containers, including strongboxes and vending-area chests in The Wireworks and Windspear
Addressed inaccurate rendering of water in some locations
Corrected lingering slide smoke effects that could appear when moving or jumping after performing a slide
Turned off the mining laser after shutting down the second Eridium generator in Terminus Range
Corrected visual stretching on character and NPC cloth when adjusting the FOV while the game is paused
Updatedย Dark Subjectย mission so Timโs weapon now properly disappears with his model during the โKill Timโ
Addressed multiple reported animation inconsistencies including gear, NPCs, hand stuttering, root-lock issues, and visual glitches during combat actions. These improvements remove visible sliding or snapping during melee or grapple sequences
Improved environmental synchronization in multiplayer
Adjusted mouth animation timing for Callis inย Another Day, Another Universeย and for Numba One inย Mob Mentalityย so dialogue syncs correctly
Balanced underwater lighting and brightness near Beltonโs Bore (The Low Leys, Mountains) for more consistent visual clarity when diving below the surfaceย
Repaired a purple light texture that appeared after interacting with the Auger Shrine in Terminus Range
Optimized beam effects on some Order gear with lasers
Standardized bullet shell ejection visuals for Daedalus pistols
[SPOILER] The smoke during Sophiaโs death wasnโt goth enough and was changed from orange to blackย
Updated the fade on digistruct to be less uniform
Resolved flickering from Exo-Soldierโsย PROJECT: Raijuย Capstone effect when used inside the Order Bunker
Updated vehicle materials to display correctly after applying paintjobs in the customization menu
Adjusted deployable barrier visuals on shields andย Shield Boiย
Faded the red light trails from Atlas underbarrel tracking Darts and Balls on Jakobs pistols
Tuned brightness of target marker visuals when using the Ripper Sniper Rifle tracking mode against certain bosses
Corrected firing animations for Vladof submachine guns with the Extra Barrel underbarrel and Torgue shotguns with Daedalus ammo switcher
Adjusted Order grenade to no longer slide across the ground when dropped from the inventory
Adjusted animation blending for Daedalus shotguns using Maliwan Element Switcher to eliminate abrupt snapping and to prevent the secondary magazine from appearing loaded when using the primary firing mode
Audio
Resolved a reported issue where the crowd could continue to make sounds after they stopped spawning during theย Null and Voidย mission
Prevented host players from temporarily losing audio if another player joined their session while they were in an ECHO menu in multiplayer
Addressed missing or incomplete sound effects when looting in multiplayer sessions
Made the really loud bird in Grasslands quieterย
Additional audio balance adjustments
Player Experience
Improvements to stability and optimization
Dev Note: We are continuing to investigate and will make further improvements to stability and performance.
Updated PS5 controller LEDs to change color based on the playerโs active elemental type
Addressed unintended adaptive trigger feedback that occurred with Ripper weapons while reloading or firing without ammo