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Ironically, Battlefield 2042 went a bit too big. Matches could have up to 128-players, often populated with bots, and the maps were absurdly big. They had way too much downtime and lacked a sense of flow, leading DICE to have to rework some of them in post-launch updates. As a result, Battlefield Studios realized bigger isn’t always better and scaled it back a bit for Battlefield 6. The series’ triumphant return is back to basics with 64-player matches that focus on destruction and that feeling of so-called all-out warfare. However, some took umbrage with the size of the maps.
Battlefield 6‘s Map Sizes Shouldn’t Worry You

The Battlefield 6 beta featured four maps, three of which are notably smaller than ones from previous games. The other, Liberation Peak, is more typical, but still feels a bit restrained due to the fact that you only get one of each vehicle per team and there isn’t a ton of room to fly around without being locked on to by AA. The team was clearly focused on close-quarters gameplay for the beta content and getting players familiar with that moment-to-moment gunplay, likely wanting to use that faster pace to gain more data and feedback about how the game plays.
Still, this led some to fear that Battlefield 6 would be mostly small maps when it launches in October. Aside from the fact that Battlefield Studios has already assured people that there are massive maps in Battlefield 6, I don’t have any real worries about the size of this game. For starters, I think the maps in this game so far have focused on density rather than overall size. Sure, having big open spaces for tanks and infantry to fight in is great, and I hope to see that, but urban combat is just as important.








