Videos by ComicBook.com
French outlet Origami Media reportedly spoke half a dozen people within Ubisoft for this report. According to these sources, Ubisoft Annecy was working on a game where up to four Assassins would team up on a map that was “possibly” in the same era as Assassin’s Creed Shadows‘ Feudal Japan.
Its connections to Shadows are a bit obtuse, hence the term “possibly.” After some turmoil following a few failed projects (more on that near the bottom), League was reportedly slated to be DLC for the Japan-set game before management began to rethink the project. These leaders apparently thought it would have taken too much time for the studio to get League to an acceptable state. As such, the team was mulling over options, like grafting the existing work to a more “traditional” Assassin’s Creed game currently being developed or downsizing the scope and have it be its own stand-alone title that used parts of Shadows‘ map. The studio chose the latter option and began making plans to have invite-only play sessions in May 2026.
The plans are said to have come to a halt after a recent playtest with the top brass at Vantage, Ubisoft’s Tencent-backed subsidiary that has control over Assassin’s Creed, Far Cry, and Rainbow Six. With heavy restructuring going on within the company, it seems like standards are rising or, at the very least, changing.
Assassin’s Creed Multiplayer May Live On, Though

However, it seems like some of the work done on League hasn’t all been tossed into the recycle bin. According to the Origami report, around 10 employees have been tasked with implementing this tech into Ubisoft’s Anvil engine — which has been powering Ubisoft games in some form since the original Assassin’s Creed in 2007 — in order to help support cooperative modes in future Assassin’s Creed games. The goal is to reportedly have “highly replayable” modes that are less expensive to develop when compared to the ill-fated League. The report also claims that League had a “strong R&D component” and was meant to reintroduce multiplayer to Assassin’s Creed.
League was allegedly bred from another failed Assassin’s Creed multiplayer project codenamed Echoes, a project still shrouded in secrecy. Following Echoes‘ cancelation, Annecy tried to develop another multiplayer Assassin’s Creed game that failed to come together. And then when that project fizzled out, Annecy reportedly began scrapping together elements from Shadows for what would become League. Essentially, this project has been canceled in some form at least three times.








