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The Lift is a newly-announced game from tinyBuild and Fantastic Signals, the publisher and developer, respectively. Fantastic Signals, a new indie studio, is comprised of veteran developers from titles like Ori and the Will of the Wisps, with years of game-making prowess in their arsenals, while tinyBuild is responsible for games like Pathologic 2, Clustertruck, and Hello Neighbor.
Together, they’ve made what is already shaping up to be an incredible game, drawing inspiration from Soviet sci-fi writers Boris and Arkady Strugatsky to create a retrofuturistic sci-fi setting packed with character, mystery, and charm. In this game, you become the Keeper of the Lift, repairing the functions and restoring order to the wrecked research station while also uncovering the truth behind the horrible Incident that’s left it in ruins.
Two Star-Studded Teams Come Together to Create a Wonderful Game
Both Pathologic 2 and Ori and the Will of the Wisps are iconic on their own rights—Pathologic for its strangely disparate world setting and Ori for its sensational game design and story—and it’s clear in The Lift that no one involved has lost their touch. I’ve only played the alpha build of the game, so I can’t speak to the quality of the story overall, but even in its early alpha state, The Lift‘s setting and story are convincing from minute one.
Its environment features truly bring the space to life, even without the presence of other characters, and piecing together the story of what happened to the Institute happens naturally. The Fantastic Signal team has pulled together a world that is both new and familiar—pulling aesthetics from 70’s sci-fi and blending them seamlessly with their own retrofuturistic concepts.
The Lift Effortlessly Creates a World Based on Soviet Sci-fi With Beautiful ’70s Flair

In a pre-alpha interview, Fantastic Signals’ Founder Ivan Slovtsov discussed the game’s design, explaining that the team was visually inspired by media like Prey, House Flipper, and even Stranger Things, combining aspects of each of these properties along with their own special flair. The result is a cohesive but entirely unique game that delighted me from the get-go. It’s a game that believes the message it’s sending, and it’s all the more powerful for it.









