Gaming

New Arc Raiders Update Is the Biggest of 2026, Here Are All the Changes

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Downloadable now across PlayStation, Xbox, and PC platforms, the new “Shrouded Sky” update for Arc Raiders brings about numerous overhauls. In terms of new content, has added a hurricane map condition to the game to go along with two new enemy types. Character customization has also been improved, while the Dam Battlegrounds map has been altered as well.

Other than these new features, update version 1.17.0 for Arc Raiders makes dozens of bug fixes. Embark has also made some key balance changes to certain weapons in the game like the Jupiter, Aphelion, and Venator in the pursuit of making Arc Raiders a bit better than before. Whether or not these refinements will be reversed in a future patch remains to be seen.

To get a look at everything that has changed in this new Arc Raiders update, you can view the full patch notes below.

Arc Raiders Update 1.17.0 Patch Notes

Balance Changes

Weapons

Stitcher

Dev Note: The Stitcher has played its role well as a close quarter weapon that rewards thoughtful positioning, but we’ve found that its fast TTK can sometimes lead to situations where you’re ambushed and killed before you have much time to react. As many of you have pointed out, the high headshot damage is a large contributor to this problem. The TTK is often fine when the weapon is aimed at the center of mass, but when you get close enough to land the majority of the shots in your target’s head, we see TTK numbers that are much faster than other weapons. These changes aim to bring that headshot TTK a bit closer to the body shot TTK by both reducing the full-spray accuracy of the weapon, and reducing the headshot multiplier.

Kettle

Dev Note: The Kettle has been in a bit of a weird place. Its high damage output was intended to be used in a more medium range setting at a more deliberate pace, but we see many of you bringing it up in close quarters and effectively turning into an SMG. We want to distinguish it more from the Stitcher, but we also see that you enjoy the versatility of this weapon. So we’re reducing the base damage to bring its TTK more in line, but we’re keeping the high headshot multiplier to see if we can push players to go for more headshots.

Venator

Dev Note: Since the last nerfs to the Venator in 1.3.0, we’ve kept an eye on our data to see how it performs. During this time many of you have raised concerns that it’s still dominating in PVP, and our data has shown that it is one of the highest performing weapons in the game right now. For a weapon of this tier we want it to perform well, but maybe not this well. We’re looking at an overall nerf to its damage to bring down its TTK, and if that doesn’t work we might need to look into its ammo consumption and cost efficiency.

Jupiter

Dev Note: In PVP, the Jupiter does the most headshot damage in the game, but it’s quite difficult to hit headshots with it at longer ranges. You’re also quite vulnerable when you use it in closer ranges since missing one shot will make you a sitting target until you either reload or swap weapons. We’re increasing how much you zoom when you use ADS to give you a better view of the targets you’re trying to hit, and we’re reducing its equip and unequip time to make it easier to swap to a secondary weapon to follow up on your shot.

Aphelion

Dev Note: We weren’t quite happy with the previous balancing of the Aphelion. It was intended to be a more PVP focused legendary weapon, but it couldn’t quite keep up with the pacing of many of our other PVP weapons. We’ve made some changes to make it feel less bulky and a bit more nimble to use, to make it more viable in PVP.

Item and Crafting

Energy clip


Item Value and Cost Changes

Following item values and costs have been adjusted with appropriate recycle and salvaging adjustments:

Content and Bug Fixes 

Achievements

Animation

ARC

Audio

Cosmetics

Gameplay

General

Maps

General

Buried City

Stella Montis

Blue Gate

Movement

Progression

Quests

Social

UI

Utility

VFX

Known Issues