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Developed by DoubleMoose Games and published by Dotemuโs indie label The Arcade Crew, Abyssus is a cooperative (or single-player) first-person shooter roguelike. Inspired by Risk of Rain, Deep Rock Galactic, Hades, and Vampire Survivors, the fast-paced shooter brings players to a world powered by brine, and players are tasked with exploring the depths of an ancient sunken kingdom to obtain a massive deposit of the substance. However, as these โbrinepunkโ explorers discover, the ruins are filled with waves of enemies standing in their way.
Although there is a story being told in Abyssus, it really is just there to bring some context to what the players are doing there in the first place and the world theyโre inhabiting. It gives them a reason for why theyโre going into these ancient ruins, how theyโre obtaining these powers, and what has happened to others who have explored the depths of the sunken kingdom. However, it seems that information is all told through short journal entries found during a run, which can be forgettable. But the story isnโt really why players are engaging with this world. Itโs the gameplay.
The basic gameplay feels heavily inspired by id Softwareโs newer DOOM entries. While the Brine Revolver does have an aim down sights (ADS) option, the Shotgun and Engine Rifle opt for the run-and-gun approach that feature a secondary firing mode attached to the typical ADS key binding. Paired with its double jump and dash abilities by default, it definitely sways more towards a โboomerโ shooter. Even the layout of each arena favors constant movement like DOOM.
That fast and frenetic shooting pairs well with how encounters are designed. As mentioned, the arena layouts are similar to DOOM, which means they promote constant movement. There is also a pretty large amount of enemies coming at you at once, demanding that you always know where each enemy is, and strafing between shots. There is a flow to combat encounters that I enjoy. I essentially find a route within an arena I like, and try to pick off enemies while Iโm on the move. Itโs fun, engaging, and keeps me on my toes.









