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The big changes brought to 7 Days to Die with the 2.0 update include a new storm system, biome progression, DLC skins, and smaller changes like item updates and new enemies. As far as the DLCs go, if you want to spend your money on skins, that’s your choice. Beyond that, I’m not going to talk about the cosmetics and all that despite there being some players upset with them being added. Instead, I care much more about the gameplay and changes that have made it less satisfying or left it broken in the process of implementing 2.0.
The Storm System Isn’t Worth Including in the Game

The dynamic storms are more frustrating than anything, and after 1.0 increased the game’s price, changes like this make that increased price point feel less worth it. Instead of adding complexity to the game, the storms essentially make you seek shelter and just wait them out, which tends to not be the most exciting way to deal with a mechanic. I usually use that kind of situation to craft items, but if you don’t have your supplies or crafting stations, then you might just end up playing with your phone or something else as you wait.
Taking the Crafting Out of Survival Crafting

This is the other big issue that players are having with 2.0. Specifically, it’s about the biome badges that were added, but I feel like it’s a feature that’s better looked at in terms of how it impacts the crafting aspect of 7 Days to Die. Badges basically act as protection against a biome’s weather conditions, like you use a certain badge to be able to enter the cold biome so you can withstand the cold.








