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It has happened quite a few times that a title promised immersive horror but was filled with cheap jump scares, bad writing, intense action, or generic enemy design. This list brings you games that fall into that category. Games that were great at what they did, but they just had one big problem: they forgot to be scary.
1. Alan Wake

Remedy’s Alan Wake kicks off with the titular writer heading to the town of Bright Falls. There, things quickly go wrong when a mysterious entity grabs hold of his wife. The world around Alan is dark and terrifying, where undead creatures have overrun the town. Alan Wake has one of the best horror stories; however, it fails in execution. Alan Wake has a creepy aesthetic, a grim color palette, and a thrilling narrative, but its gameplay is the total opposite.
Given the nature of the game, Alan Wake should have been a game with scarce resources. A game where you’d always be in fear of having to fight. In reality, though, Alan Wake makes you feel like a demolition man. You always have tons of ammunition available. Even during some boss fights, there is a crate filled with unlimited ammo nearby. The game also throws hundreds of enemy encounters at you.
The creepy enemies quickly lose their charm. You get desensitized after seeing them for the one hundredth time, and beating them up feels like a chore. Enemy designs are also generic. After the first two hours, you’ve seen them all. Alan Wake’s narrative has all the makings of a good horror story, but the gameโs action-packed nature blurs the vision, turning it into anything but. Thankfully, Remedy Entertainment realized this misstep and corrected it in Alan Wake 2.
2. Resident Evil 6

Resident Evil 6 was a weird turning point for the series. When it came to survival horror, Resident Evil was a household name. The tension, limited resources, creepy enemy designs, you name it. Resident Evil essentially pioneered the genre, alongside Silent Hill. However, Capcom made the peculiar choice to turn Resident Evil 6 into an action shooter, more so than had even been done with Resident Evil 5.
Resident Evil 6 felt like a post-apocalyptic action movie. The combat mechanics were advanced. You could perform dodge rolls, slide-and-shoot, move and shoot, unlike in the previous games, and execute all sorts of melee and wrestling moves. Weapons and ammunition were abundant. And with the worry of resource management gone, the fear of being overrun by zombies disappeared.










