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As of writing, the most recent Total War game set in a historical period is Total War: Pharaoh, which received mixed-to-average reviews from critics. It’s not a bad game, but the franchise has seen improvements in its ongoing Total War: Warhammer series. The most recent of these, Total War: Warhammer III, was released in 2021 and achieved great success. So too did the Medieval series, making Creative Assembly’s return to those games a significant move in the turn-based strategy and real-time tactics genre if the format remains true to the prequels. The following images are from Medieval II: Total War, as no screenshots of the threequel have been released as of writing.
Total War: Medieval III Is the Strategy Game the Genre Needs

Creative Assembly operates under the guiding motto of “Rewrite History,” which the studio has lived up to throughout its time creating games in the Total War franchise. The devs set out to create an ultimate medieval sandbox with Total War: Medieval III, drawing significant cues from history to make the game as authentic as possible. That establishes the baseline of the game, but the story is up to the player, so depending on how you approach things, history might not play out the same as it did on battlefields during the Middle Ages, which is often the point of a Total War game.
Leif Walter, the creative director on Total War: Medieval III, explained in his announcement: “We want you to shape the history of a realm throughout the medieval era, and embark to tell fantastic stories, write alternate histories, or relive the pivotal moments of medieval history.” The game involves so much detail that players become masters of strategy and military tactics in employing their troops across the battlefields of Europe. It’s entirely up to the player how they want things to unfold, so it’s possible to mimic history, while players are equally able to utterly destroy it.









