Videos by ComicBook.com
For those that do not know, Starfield runs on Creation Engine 2, Bethesda Game Studios’ proprietary engine that it has always used. It is a very unique and great engine, but also an increasingly dated engine. This does not mean it should be abandoned, especially for a template engine like Unreal Engine 5. What it does mean is that it needs substantial upgrading and modernizing. According to Bethesda Game Studios director and boss, Todd Howard, this is exactly what the team is doing. More specifically, has been confirmed that The Elder Scrolls 6 is going to use Creation Engine 3, a brand new iteration of the engine which will power the RPG and future BGS games as well.
This Is Exactly What The Elder Scrolls 6 Needs
Whether Creation Engine 3 will be a meaningful upgrade or not remains to be seen. What is important is intention. Bethesda Game Studios could get The Elder Scrolls 6 out quicker and cheaper using Creation Engine 2, all while selling a boatload of copies. The fact that it’s going through the painful and expensive process of upgrading its proprietary engine — which is difficult to upgrade because there are naturally fewer programmers familiar with it — shows a true intention to get back to the top of the RPG world.
It is also reassuring news because the reports out of Bethesda Game Studios lately have not been good. And some of these reports have claimed that the studio has been coasting on its past success and perhaps, at times, has been immune to internal criticism and susceptible to complacency. And to be honest, it showed with Starfield, which should have marked a new era for the studio, but rather felt like a regression.








