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Everwind was one of the standout demos during October 2025’s Steam Next Fest. Now, it’s getting ready to officially launch into Early Access on March 17th. I had a chance to attend a live demo with Enjoy Studio S.A. and Bohemia Interactive, then dive into a hands-on preview of the game’s Early Access build. And my experience with the game so far clearly highlights what sets Everwind apart from other entries in the sandbox survival RPG genre. Airships, capybaras, and robust skill trees.
Everwind Builds on the Minecraft Formula With Dungeon Crawls & Airship Travel

At first glance, the pixel art style of Everwind certainly calls to mind similar voxel games like Minecraft. And on a basic level, it does feel similar. You can break anything in the world to acquire materials and recipes for building. But Everwind didn’t stand out during Steam Next Fest for nothing. The game adds a few unique elements that help it feel like a fresh addition to the survival space.
First off, there’s the airships. Admittedly, I struggled to figure out how to actually claim my first ship, but that’s definitely user error on my part. In Everwind, you get to claim and customize your own airship as part of one of the early-game guided quests. Once you do, the world really opens up for you, letting you explore new islands and encounter new enemies along the way. Just be careful, because if you die, you’ll lose a lot of your loot. Not that I experienced that a couple dozen times, or anything.
From a simple raft to more involved builds, airship travel really lets you make the most of the procedurally generated world full of resources, enemies, and dungeons to raid. Thankfully, you’ve got a compass and spyglass to help you set your course as you explore. Monsters and dungeons get tougher (and more rewarding) the higher into the sky you climb, giving the game a satisfying sense of progression even in Early Access.
Along with airship travel, Everwind delivers RPG mechanics that let you customize and level up your character. As you battle enemies and acquire loot, you’ll acquire points to spend on a skill tree. Not only that, but a Rune system lets you power up your weapons and items. Though there isn’t a strict class system as such, you can acquire a variety of weapons to cultivate your preferred attack style. And for my fellow forever casters, that does include magic books and staffs. I didn’t encounter these in my early gameplay, but I got to see them in action during the dev preview, and that has me looking forward to uncovering the magic the game has to offer.
As if deeper RPG mechanics and airships weren’t enough, Everwind delivers one more random bit of charm. There are quite a few creatures roaming the map, and yes, you can smash them up to get meat to keep yourself healed and fed. But you won’t want to harm the cutest critters crawling the map – pixel art capybaras. These guys have become something of a mascot for the game since players fell in love with them during the demo. After roaming around the early game map and seeing them in action, I completely get it.
Even in Early Access, Everwind Offers an Engaging Gameplay Loop With Just the Right Amount of Random









