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Making one big version of Resident Evil’s The Mercenaries seems like an obvious next step. Resident Evil 7: Biohazard, Resident Evil Village, Resident Evil Requiem, and the three remakes have a sizeable bestiary of enemies with not much overlap, something that also applies to its wide array of environments and bosses. Putting in all of the recent protagonists (and some antagonists) would also offer even more replayability, given their different abilities and weapons.
Resident Evil: The Mercenaries 3D Was a Decent Idea

When combined together, it’s hard not to be optimistic about the possibilities. Imagine roundhouse kicking Lady Dimitrescu as Leon S. Kennedy or sniping Regenerador parasites as Jill Valentine. Perhaps the levels would also shift around to accommodate the more methodical styles of Ethan Winters and Grace Ashcroft. Even the various viewpoints could further change the experience, as Village and Requiem have even shown how well a single Resident Evil can work in both first-person and third-person. And, of course, there is always still VR, something Capcom nailed in RE7, Village, and the Resident Evil 4 remake.
All of these variables seem like they would easily combine together and create one immaculate “best of” package that celebrates Resident Evil’s decade-long hot streak. The Mercenaries 3D, somewhat attempted this but wasn’t able to go far enough. It was mostly created on Resident Evil 5’s foundation and only had small bits of Resident Evil 4 peppered here and there. RE5, with its messy combat that poorly straddled the line between action horror and straight-up action, was not the ideal game to build the whole experience around, but the current batch of Resident Evil games have managed to have a better balance of those styles and their stronger controls would make for a better base.









