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While I did enjoy Avowed overall, one random detail bothered me way more than I thought it would. And it gave me a whole new appreciation for how other major RPGs handle it. I’m talking about how the game incorporates your custom character into dialogue and cutscenes, and how it managed to be weirdly game-breaking for me. It’s not a detail I ever thought much about before, but as it turns out, there is a right and a wrong way to do it.
The Avowed Protagonist’s Blank Stare Pulled Me Out of the Story

As I always do, I spent a good bit of time carefully crafting my character in Avowed. The character creator in the game is pretty solid, with lots of presets and sliders to work with. If my version of the Envoy looks a lot like my avatar in The Elder Scrolls 4: Oblivion Remastered, that’s none of your business. I like when a game gives me opportunities to see my custom character in action, but I’ve never seen it done quite like how Avowed handles it. And as it turns out, I have stronger opinions on the matter than I would’ve thought.
During dialogue cutscenes, the screen pivots to your avatar as you select dialogue options. And as much as I love getting to see my character creation handiwork up close and personal, there’s one big problem. Your avatar’s facial expression never changes. Like, at all. Just the same blank stare, right at the camera, during any cutscene that pivots to a close-up of their face. And it turns out that’s wildly immersion-breaking for me as a gamer. Here I am, watching the NPC I interact with go through the whole range of human emotions. And there the Envoy is, staring blankly ahead, no matter the situation.
Though this is a seemingly minor detail, it became a huge distraction for me. I wanted to get a sense of my character’s role in the world, but somehow, seeing that blank stare made it harder to develop my own sense of who she was. It’s one of the reasons the story of Avowed didn’t quite hit for me like I wanted it to. And it’s caused me to reflect on how other RPGs handle incorporating custom character animations during dialogue and cutscenes.
Skyrim and Baldur’s Gate 3 Approach Custom Character Dialogue Scenes Differently, But It Works









