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Recently, I had the opportunity to check out Pokemon Champions early at a preview event. We played on the Switch 2, getting a firsthand look at the game’s upgraded visuals on the newest Nintendo console. Looks-wise, I was pretty impressed. But I couldn’t help but notice just how often the game asked me to pay up Victory Points (VP) to do, well… pretty much everything. Monetization is a given in free-to-start games like Champions, so I wasn’t surprised to see an in-game currency. How that currency is balanced for free-to-play and paid users will be especially important for a game like this, however, because it’s so geared at PvP gameplay.
Pokemon Champions Will Need to Tread Carefully to Avoid Pay-to-Win Woes

When free-to-play games have a heavy PvP component, monetization becomes an even bigger concern. It’s no longer just about how frustrating it is for free-to-play users to grind for new cosmetics or features. In a game where training Pokemon for battle requires in-game currency, it’s easy for some players to pay into the game to try and gain an edge. And Pokemon Champions is going to need to strike a balance here to avoid shutting out more casual players with its paid model.
During my play experience, I noticed that many key elements of recruiting and training Pokemon will cost VP. Adding a new Pokemon to your team from the Recruit menu has a VP cost. So does training the Pokemon to alter its stats, moves, etc. And buying their held items? Yep, that also comes with a VP cost associated. What I couldn’t tell from my hands-on experience was how easy it will be for free-to-play gamers to acquire the VP needed to craft a competitively viable team. If the grind is too punishing, players who aren’t able or willing to spend for the game’s Battle Pass or additional VP top-offs could get left behind, leaving a pay-to-win situation.
As of now, it’s unclear if bringing your existing team of Pokemon hard-hitters from Pokemon HOME will have a VP cost. If transfers are free or significantly lower in VP cost than adding new Recruits, this could be one way that Champions can balance out its competitive pool. Players could transfer in their lineup at no cost, saving their VP for the stats and move changes they may need to stand a chance in the competitive ranks.
So far, Pokemon Champions has shared that the game will have a seasonal Battle Pass. Much like the Pokemon Go Pass, it will have both a free and paid Premium tier. Players will be able to earn in-game rewards by completing the Battle Pass. The game will also have an optional Starter Pack purchase that gives players more Pokemon storage space and the ability to save additional Battle Teams to their accounts. The US prices for these features haven’t yet been officially revealed, and we don’t yet know how much VP will cost to top off, either. The price points here, along with the ease of earning required currency in-game, will be a key make-or-break point for the future of Champions.
Pokemon Champions May Have Already Sidestepped One Key Monetization Complaint from Prior Pokemon Games









