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On January 5th, many outlets covered new research from Ampere Analysis, a firm that recently put out a report on which games have the most potential to become the next major TV or movie franchise. I’ve been thinking about the results ever since. According to Deadline’s reporting on the Ampere report, four recent releases topped the list: Black Myth: Wu Kong, Hollow Knight: Silksong, Sons of the Forest, and, of course, Baldur’s Gate 3. I can see why you might think a Baldur’s Gate 3 adaptation makes sense at first glance. But I’m pretty confident it wouldn’t live up to fan expectations, for a few key reasons. Here’s why I don’t think a straightforward Baldur’s Gate 3 movie or series would deliver for fans.
A Baldur’s Gate 3 Adaptation Would Take Away Much of What Makes the Game Great

At first glance, BG3 certainly seems ripe for the adaptation treatment. It’s got an engaging world and a cast of colorful, unique characters. There’s action, romance, and intrigue. It also has a compelling narrative, or really, I should say narratives. And therein lies the main problem with trying to make any adaptation of Larian’s beloved RPG work.
Much of what draws players to Baldur’s Gate 3 is specific to the gaming experience. We don’t just love Astarion, Lae’zel, and Shadowheart for who they are, but for the ways we can influence and become part of their stories. As the player character in BG3, you’re steering the boat. You get to decide where the party goes next and who the main cast of characters will become. The choices you make directly influence how the story unfolds, leading to many different versions of the story Baldur’s Gate 3 could tell. But in all of them, you as the player (along with the dice) shape what’s to come.
Crafting a movie or TV adaptation of Baldur’s Gate 3 would almost certainly involve paring back on those engaging and immersive elements. It would mean setting one of those narratives in stone, ignoring the options players may have selected in favor of a “canon” approach. The familiar favorite cast might appear on screen, but they wouldn’t be companions to the viewing audience in quite the same way. I think, for many Baldur’s Gate 3 fans, watching the game’s story play out in a more fixed environment would be doomed to fall flat.
That’s not to say there aren’t ways to make it work, I suppose. The adaptation wouldn’t have to retell the exact story of Baldur’s Gate 3. It might tell earlier or later stories of beloved characters. Perhaps we see Astarion’s early life before and directly after becoming a vampire spawn. Or Karlach’s attempts to break free of her role in Avernus. Shadowheart’s upbringing and growing devotion to Shar.
Certainly, pulling from the world of Baldur’s Gate 3 could offer new stories to tell if an adaptation didn’t try to walk the same path as the game. But given how so many of these adaptations go, I’m not confident that’s what we’d get. And anything that tries to recreate the experience of a game like Baldur’s Gate 3 without the player engagement and dice rolls is a steep challenge.
Dungeons & Dragons Has Plenty of Great New Stories to Tell









