Videos by ComicBook.com
Historically, the Pokemon VGC has taken place on the current main series game. That means that, for the past few years, players have battled it out competitively in Pokemon Scarlet & Violet. In theory, it makes a lot of sense to transition competitive play to a more consistent, dedicated platform. But where players once had a relatively even playing field in terms of investment (buy one game and its DLC), the monetization structure of Pokemon Champions potentially adds a new wrinkle to the competition.
Mobile Games Aren’t New to Pokemon Championships, But Pokemon Champions Is Still a Shift

Of course, Pokemon Champions is hardly the first free-to-play game to make its way to the competitive stage. Pokemon Go has been a part of competitive Pokemon play for years, after all. And that game certainly rewards players who put money into it, to a certain extent. Paid features in Pokemon Go let you increase your storage and get useful items. But you can arguably still power up your team just by playing the game, earning the Stardust and Candies you need to power up your Pokemon. And of course, adding Pokemon requires catching them in the game, with luck being a factor in your Pokemon’s stats.
That’s where Pokemon Champions feels different. I got a chance to play the game during a preview event, and I couldn’t help but notice how much of the game relies on its Victory Points (VP). Unlike a traditional Pokemon game, your Pokemon don’t get more powerful when you battle. Instead, you use VP to tweak stats, abilities, and movesets. All Pokemon are at a fixed level, which isn’t dissimilar from how VCG has always worked. What is different is that altering your Pokemon’s stats seems to be more a matter of how much in-game currency you have.
In games like Pokemon Scarlet & Violet, boosting your Pokemon’s power is a matter of sinking time into the game. Items like Vitamins and Bottle Caps can be acquired for in-game currency, earned through playing the game itself. But with Champions offering VP for sale, players could potentially just sink money into the game instead of time. And I’m not sure how to feel about that. It could create a new level of uneven playing field for competitive play, but it’s also indicative of the growing cost of being a Pokemon fan.
Being a Pokemon Player Keeps Getting More Expensive, and It’s Hard to Keep Up









