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Here’s an explainer for Mortal Kombat: Legacy Kollection‘s problems, what backlash it is facing, and what the developers have said.
3) Mortal Kombat: Legacy Kollection Has Input Lag

Mortal Kombat: Legacy Kollection‘s input lag is arguably the biggest and most widely discussed problem with the game. This can make the controls feel sluggish and unresponsive, which is not ideal for any game and much less so for a fighting game where every frame counts.
Nigel Woodall, who is known for testing for input lag, reportedly ran some tests and posted their findings on social media. Here’s how much input lag they found testing the arcade version of Ultimate Mortal Kombat 3 in every port of Legacy Kollection:
- PC: 22.05 milliseconds
- SD OLED (presumably displaying the game in standard definition on an OLED screen): 28.30 milliseconds
- Xbox Series X: 51.60 milliseconds
- Xbox Series S: 50.80 milliseconds
- Nintendo Switch 2: 73.65 milliseconds
- Nintendo Switch (running through backwards compatibility on Switch 2): 81.45 milliseconds
- PS5: 108.61 milliseconds
- PS4 (running through backwards compatibility on PS5): 108.86 milliseconds
As the numbers show, both PlayStation systems are far and away the worst culprits, with the PC version having around five times less input lag than the latest Sony console. And given how big the PS5’s user base is, it is likely a lion’s share of players will be playing the laggiest version. Woodall also noted how numbers should be similar across games for each port of the collection, meaning Mortal Kombat 4 on PS5 and the original Mortal Kombat on PS5 are going to have a similar amount of lag.
Head of production at Digital Eclipse, Stephen Frost, took to social media to give out updates and listen to player concerns. He said a patch regarding the input lag on both PlayStation systems should be out sometime later in the week starting on November 3rd. However, it remains to be seen how much the input lag will be reduced by.
It also remains to be seen how lag will be tightened up on other systems. Frost said Digital Eclipse wasn’t introducing extra lag on PC or Xbox systems, implying there might not be much the studio can do for those two platforms. Nintendo’s hardware wasn’t mentioned.
(Update: Legacy Kollection‘s November 4th patch contained some fixes for the PlayStation-specific input lag, but, according to Woodall’s tests, the PlayStation versions still both have the most input lag. They just have around 90 milliseconds of input lag as opposed to about 110 milliseconds.)
2) Mortal Kombat: Legacy Kollection‘s Online Multiplayer Is Buggy and Missing Features

Mortal Kombat: Legacy Kollection‘s online features have been catching heat from all sides. For one, the bundle does not include private lobbies, crossplay, an invite system, or any way to matchmake for multiple games at the same time. The lack of lobbies and an invite system means players can only fight against random people and not against their friends, while crossplay narrows the player pool by excluding those on other systems. Not being able to matchmake for multiple games at once can splinter the player base and cause longer wait times. And all of these issues, when taken as a whole, put Legacy Kollection far below the standard for a 2025 fighting game and echo some of the shortcomings Mortal Kombat 1 had and, in some cases, still has to this day. (That 2023 fighting game received crossplay months after launch and still doesn’t have lobbies and various filter settings.)
Some of these issues will be addressed in later updates. The game’s official FAQ says an Online Arcade feature is in development and will allow users to create private or public rooms and invite others in. Up to 16 players will be able to join and everyone can play different games at different times, implement “winner stays” rules, or just spectate. It is expected to come a “few weeks after launch,” but no more specific time frame was given. Digital Eclipse said these online features were “more ambitious” than what the studio has done in past games, so it “demands additional testing both internally and from external partners before it’s ready for players to enjoy.”









