Videos by ComicBook.com
That is why the question of what comes next matters so much. With Baldur’s Gate 3 now firmly in the rearview mirror and Larian Studios stepping away from Dungeons and Dragons, curiosity naturally shifts toward Divinity. Not just a new Divinity game, but a post–Baldur’s Gate 3 era Divinity, shaped by everything Larian learned while building the most influential CRPG in years, with none of the guardrails or obligations of a licensed universe.
How Baldur’s Gate 3 Changed the Ceiling for CRPGs

Before Baldur’s Gate 3, Larian was already respected. Divinity: Original Sin and Divinity: Original Sin 2 were beloved by CRPG fans who valued systemic design, emergent combat, and stories that reacted meaningfully to player choice. But Baldur’s Gate 3 pushed those ideas into a completely different weight class, and reshaped the definition of what that means in an RPG.
The most obvious shift was production value. Fully voiced companions, cinematic conversations, reactive cutscenes, and a sense that nearly every decision had tangible consequences became the baseline, not the exception. Larian showed that CRPGs did not have to compromise on presentation to preserve depth. That matters for Divinity because players are no longer going to accept a step backward in immersion or polish. Frankly, it wouldn’t make sense for Larian to move the goalpost backward themselves, for themselves.
More importantly, Baldur’s Gate 3 normalized complexity without making it feel hostile and overbearing. It invited players into deep systems with confidence, presenting in ways that felt welcoming, even to those who know the rules already. This aspect isn’t something new for Larian, though. The developer has always been good at this, going back to the original Divinity and even the experimental ambition of Dragon Commander, but Baldur’s Gate 3 proved that a massive audience will engage with dense mechanics if the game respects their intelligence and the content is presented in a welcoming way. A future Divinity now inherits that expectation. It cannot simply be Divinity: Original Sin 3 in spirit alone. It has to feel like the next step forward in how CRPGs communicate depth to players.
What Divinity Gains Without D&D’s Rules and Lore

As iconic as Dungeons and Dragons is, it came with significant limitations. Spell lists, class structures, and lore expectations shaped what Baldur’s Gate 3 could and could not do right from the onset. Larian worked wonders within those boundaries, managing to even weave a bit of their Divinity juice into the mix, but true Divinity exists in a space where the studio answers only to itself.
That creative freedom means Larian could do something utterly incredible, if BG3 is anything to go by. Divinity’s magic system has always leaned toward experimentation, from elemental interactions to status effects that feel more like toys to exploit than rigid rules. Without D&D’s framework, Larian can reimagine progression entirely, blending narrative identity, combat roles, and player expression in ways that feel more fluid than traditional classes.










