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After more than 25 years, Fatal Fury returned with Fatal Fury: City of the Wolves in 2025, and it’s an homage to ‘90s fighting games unlike any other new fighting game on the market. While the game boasts impressive graphics, excellent combos, and fight mechanics, it’s truly a ‘90s fighter on modern systems. It retains the franchise’s 2D movement plane, with one stage using the two-lane system found in earlier titles. The Tactical Offensive Position system from Mark of the Wolves is included, though it’s now called “Selective Potential Gear,” while other mechanics firmly entrench City of the Wolves in its ‘90s roots.
Fatal Fury: City of the Wolves Is a ‘90s Fighting Game on Modern Tech

When you first fire up City of the Wolves, you’ll be immediately hit with nostalgia … so long as you played fighting games in the 1990s. To drive that aesthetic home, the game includes none other than Ken and Chun-Li from Street Fighter as DLC, bringing Capcom’s classics into SNK’s biggest fighting game franchise. On top of those two imports, Kenshiro from Fist of the North Star is also included, and you can’t get more ‘90s than those characters. The game’s base roster at launch included 17 characters, most of which are familiar, while four are entirely new.
These are Cristiano Ronaldo, Preecha, Salvatore Ganacci, and Vox Reaper. Mr. Big from Art of Fighting, which is a prequel to the Fatal Fury franchise, is a new addition via DLC, so there are plenty of great options in choosing your fighters. One of the most fascinating aspects of City of the Wolves is its development, which actually began in or before 2005. SNK teased artwork and provided scant updates over the next two decades before finally revealing in 2022 that City of the Wolves was officially in development. More news trickled out of SNK before it finally arrived on April 24, 2025.









