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It is for these reasons that people accept Assassin’s Creed, even at its worst, appreciating its most banal aspects as merely comfort food in video game form. Well, that is true aside from one entry that was largely derided at launch and almost single-handedly led to the complete reinvention of the series. I am, of course, referring to Unity, a game considered by many to be one of the worst Assassin’s Creed games ever made. However, while I certainly understand the criticisms levied at Unity, I am a firm believer that it is not only a great game, but the very best in the series and very much deserving of significantly more praise.
Assassin’s Creed Unity Is A Misunderstood Masterpiece

Assassin’s Creed Unity’s biggest flaw at launch was its technical state. I won’t sugarcoat it, as that would be extremely disingenuous: Unity’s abysmally bad launch and myriad of bugs were as bad, if not worse than Cyberpunk 2077. Whether it was nightmare-inducing texture issues, woefully laggy performance, a plethora of laughably bad glitches, or the most basic of bugs, Unity was plagued by it all. It remains one of the worst launches in video game history and served as a clear sign, at the time, that Assassin’s Creed’s quality control was completely nonexistent.
However, beneath it all was a truly exceptional game, one with arguably the most breathtaking and lifelike urban environments in any video game, a parkour system that continues to outclass the rest of the series, and a refined evolution of Assassin’s Creed’s original style of combat and stealth. Sure, the narrative left a little to be desired (what Assassin’s Creed game’s story doesn’t feel a little disappointing), but it still pulled off some incredible set-piece moments that have since gone on to be the greatest in the series’ history. Infiltrating the Notre-Dame, for example, is one of the most incredible moments in the entire game, and is, frankly, worth the price of admission alone.









