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One of Anthemโs biggest problems was that it was seemingly a terrible fit for the BioWare teams that had primarily focused on single-player games (essentially, the developers not working on the MMORPG Star Wars: The Old Republic). BioWare made its name developing Mass Effect, Dragon Age, Baldurโs Gate, Jade Empire, and Star Wars: Knights of the Old Republic, all of which are almost exclusively offline titles. Mass Effect 3โs cooperative mode was surprisingly thrilling, but it was by no means something that carried the teamโs long-standing legacy.
Anthem‘s Death Was a Long Time Coming

As such, it means the studio had little business going so out of its wheelhouse to create something so radically different. Thereโs nothing inherently wrong with shifting gears โ Horizon Zero Dawn, The Last of Us, Ghost of Tsushima, and Death Stranding are modern examples of relatively big and successful swings โ but it becomes an issue when done cynically. As noted by BioWare veteran Mark Darrah, the pitch for the game was almost exactly what the EA executives wanted to hear at the time, as he recalled it being talked about like a Mass Effect game that could hit FIFA numbers because of its longer potential tail. So while EA didnโt put a gun to the teamโs collective heads in order to get a live-service game out of them, it was pitched in a way to be exactly what the live-service-addled brains of the EA executives wanted to hear.
Anthemโs release in February 2019 meant it was one of the early casualties of this depressing trend. Marvelโs Avengers, Redfall, Babylonโs Fall, and Suicide Squad: Kill the Justice League are just four other big examples that have somewhat similar histories to Anthem. Crystal Dynamics was mostly known for its Tomb Raider games. Arkane was notorious for its immersive sims. PlatinumGamesโ dominated the character action genre. Rocksteady Studiosโ Batman trilogy contains three of the best single-player superhero games of all time. These studios had specialties that built their legacies and softly coercing them to drift far outside of their skillsets was wildly risky.
This was not even lost on Square Enixโs leadership since its president, Yosuke Matsuda, noted that the company going forward โ[needs] to select game designs that mesh with the unique attributes and tastes of [its] studios and development teamsโ when speaking of Marvelโs Avengersโ disappointing sales. Thankfully, Crystal Dynamics is back developing Tomb Raider games.
Anthem Should Have Been a Wake-Up Call

Only 18 months separated Anthem and Marvelโs Avengers, but Redfall and Suicide Squad came out years later and didnโt appropriately shift in response (and, like Anthem, were seemingly pitched in a certain way to hook greedy executives who were seeking for specific buzzwords). And, as such, both were massive disappointments that were easy to see coming from anyone not with huge cartoon dollar signs in their eyes. A more crafty publisher would have seen the writing on the wall with Anthem and rethought things.
Games take a long time to make, though. Anthemโs roots stretch back to as far as 2012. Rocksteadyโs Suicide Squad started taking form around 2016 or 2017. Redfall began production in 2018. Itโs not totally feasible to completely change course in response to a flop in just a few months. However, itโs hard to not at least see what happened as likely possibilities, so while it would have been great to pivot after a high-profile flop, these are problems that should have been caught in the incubation stages.








